public static string Init(int[] inputs, uint span) { _span = span; _area = _span * _span; d_rands = new IntPtr(); d_gridA = new IntPtr(); d_gridB = new IntPtr(); d_energy = new IntPtr(); d_energyBlocks = new IntPtr(); _cudaArray = new CudaArray(); _gridProcs = new GridProcs(); _randoProcs = new RandoProcs(); var strRet = _cudaArray.ResetDevice(); strRet = strRet + _randoProcs.MakeGenerator64(SEED); strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_gridA, _area); strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_energy, _area); strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_energyBlocks, _area / 1024); strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_gridB, _area); strRet = strRet + _cudaArray.CopyIntsToDevice(inputs, d_gridA, _area); strRet = strRet + _cudaArray.CopyIntsToDevice(inputs, d_gridB, _area); strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_rands, _area); strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_betas, 10); return(strRet); }
public static string Init(int[] inputs, uint span, uint blockSize) { _span = span; _block_size = blockSize; _area = _span * _span; _blocks_per_span = span / blockSize; _blockCount = _blocks_per_span * _blocks_per_span; d_indexRands = new IntPtr(); d_grid = new IntPtr(); _cudaArray = new CudaArray(); _gridProcs = new GridProcs(); _randoProcs = new RandoProcs(); var strRet = _cudaArray.ResetDevice(); strRet = strRet + _randoProcs.MakeGenerator32(SEED); strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_grid, _area); strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_energy, _area); strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_energyBlocks, _area / 1024); strRet = strRet + _cudaArray.CopyIntsToDevice(inputs, d_grid, _area); strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_indexRands, _blockCount); strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_tempRands, _blockCount); strRet = strRet + _gridProcs.Runk_Energy4(d_energy, d_grid, _span); strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_betas, 5); return(strRet); }
public static string Init(int[] inputs, uint span) { // init libs _cudaArray = new CudaArray(); _gridProcs = new GridProcs(); _randoProcs = new RandoProcs(); // Set grid sizes _span = span; _area = _span * _span; // Set block and thread sizes _blockSize = (_span < MAXTHREADS) ? _span : MAXTHREADS; _gridSize = _area / _blockSize; // Set memory sizes _mem_N = sizeof(int) * (_area); _mem_rand = sizeof(double) * (3 * _area); _mem_1 = sizeof(int) * (1); _mem_measured_quantity = sizeof(int) * (_gridSize); _mem_measured_magnet = sizeof(int) * (_gridSize); // Allocate device arrays d_rands = new IntPtr(); d_grid = new IntPtr(); var strRet = _cudaArray.ResetDevice(); strRet = strRet + _randoProcs.MakeGenerator64(SEED); strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_grid, _area); strRet = strRet + _cudaArray.CopyIntsToDevice(inputs, d_grid, _area); strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_rands, _area); return(strRet); }
public static string Init(int[] inputs, uint span) { _span = span; _area = _span * _span; _backwards = false; d_In = new IntPtr(); d_Out = new IntPtr(); _cudaArray = new CudaArray(); _gridProcs = new GridProcs(); var res = _cudaArray.MallocIntsOnDevice(ref d_In, _area); res = res + _cudaArray.CopyIntsToDevice(inputs, d_In, _area); res = res + _cudaArray.MallocIntsOnDevice(ref d_Out, _area); return(res); }
public static string Init(float[] temp_inputs, int[] flip_inputs, uint span, uint blockSize, int seed) { _span = span; _block_size = blockSize; _area = _span * _span; _blocks_per_span = span / blockSize; _blockCount = _blocks_per_span * _blocks_per_span; d_flipData = new IntPtr(); d_tempData = new IntPtr(); d_flipRands = new IntPtr(); d_indexRands = new IntPtr(); d_threshes = new IntPtr(); _cudaArray = new CudaArray(); _gridProcs = new GridProcs(); _randoProcs = new RandoProcs(); var strRet = _cudaArray.ResetDevice(); strRet = strRet + _randoProcs.MakeGenerator32(seed); strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_tempData, _area); strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_heatBlocks, _area / 1024); strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_flipData, _area); strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_indexRands, _blockCount); strRet = strRet + _cudaArray.MallocIntsOnDevice(ref d_flipRands, _blockCount); strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_threshes, _allTempSteps); strRet = strRet + _cudaArray.CopyIntsToDevice(flip_inputs, d_flipData, _area); strRet = strRet + _cudaArray.CopyFloatsToDevice(temp_inputs, d_tempData, _area); var res9 = new int[_area]; strRet = strRet + _cudaArray.CopyIntsFromDevice(res9, d_flipData, _area); return(strRet); }
public static string Init(float[] inputs, uint span) { _span = span; _area = _span * _span; d_gridA = new IntPtr(); d_gridB = new IntPtr(); _cudaArray = new CudaArray(); _gridProcs = new GridProcs(); _randoProcs = new RandoProcs(); var strRet = _cudaArray.ResetDevice(); strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_gridA, _area); strRet = strRet + _cudaArray.MallocFloatsOnDevice(ref d_gridB, _area); strRet = strRet + _cudaArray.CopyFloatsToDevice(inputs, d_gridA, _area); strRet = strRet + _cudaArray.CopyFloatsToDevice(inputs, d_gridB, _area); return(strRet); }