private List <HeightmapHandle> UpdateHoveredHandlesSimpleSelection(RaycastHit raycast) { GridMesh gridMesh = GameManager.Instance.Map.SurfaceGridMesh; List <HeightmapHandle> hoveredHandles = new List <HeightmapHandle>(); TileSelectionHit hit = TileSelection.PositionToTileSelectionHit(raycast.point, TileSelectionMode.Everything); switch (hit.Target) { case TileSelectionTarget.InnerTile: hoveredHandles.Add(gridMesh.GetHandle(hit.X, hit.Y)); hoveredHandles.Add(gridMesh.GetHandle(hit.X + 1, hit.Y)); hoveredHandles.Add(gridMesh.GetHandle(hit.X, hit.Y + 1)); hoveredHandles.Add(gridMesh.GetHandle(hit.X + 1, hit.Y + 1)); break; case TileSelectionTarget.Corner: hoveredHandles.Add(gridMesh.GetHandle(hit.X, hit.Y)); break; case TileSelectionTarget.BottomBorder: hoveredHandles.Add(gridMesh.GetHandle(hit.X, hit.Y)); hoveredHandles.Add(gridMesh.GetHandle(hit.X + 1, hit.Y)); break; case TileSelectionTarget.LeftBorder: hoveredHandles.Add(gridMesh.GetHandle(hit.X, hit.Y)); hoveredHandles.Add(gridMesh.GetHandle(hit.X, hit.Y + 1)); break; } return(hoveredHandles); }