void PostMove(GridLogic.TILE_CONTENT tc) { GridLogic.WIN_TYPE wt = gridLogic.IsWinner(tc); if (wt == GridLogic.WIN_TYPE.NONE) { if (!gridLogic.IsFull()) { if (tc == GridLogic.TILE_CONTENT.X) { PlayAI(); } } } else { foreach (GridElement gridElement in gridElements) { gridElement.Lock(); } SetVictoryLine(wt); } }
public void Set(GridLogic.TILE_CONTENT tc) { GetComponent <Button>().interactable = false; image.enabled = true; image.sprite = contentSprites[(int)tc]; }