예제 #1
0
 void OnEnable()
 {
     gridList = GetComponent <GridList>();
     gridList.Init();
     if (slots.Count == 0)
     {
         for (int i = 0; i < slotTypes.Length; i++)
         {
             slots[slotTypes[i]]        = gridList.GetElement <ItemSlot>(i);
             slots[slotTypes[i]].Index  = (int)slotTypes[i];
             slots[slotTypes[i]].Filter = filterTypes[i];
         }
     }
     inventory.EquipmentUpdateCallback += Refresh;
 }
예제 #2
0
    void Refresh()
    {
        var itemList = inventory.GetItemList();

        for (int i = 0; i < gridList.Count; i++)
        {
            ItemSlot slot = gridList.GetElement <ItemSlot>(i);
            if (i >= itemList.Count)
            {
                slot.Item = null;
            }
            else
            {
                slot.Item = (itemList[i] == Item.NullItem ? null : itemList[i]);
            }
        }
    }