private void SetNeighborMovable() { List <GameObject> neighbors = slotGridItemMover.GetNeighbors(); foreach (GameObject neighbor in neighbors) { PieceDestinationController currentNeighborPieceDestinationController = neighbor.GetComponent <PieceDestinationController>(); currentNeighborPieceDestinationController.SetMovable(); } }
public void FindGridItemNeighbor() { grid = CreateSlotGrid(3, 3); GameObject currentSlotObject = GetSlotObjectByRowAndColumn(1, 1); GridItemMover slotGridItemMover = currentSlotObject.GetComponent <GridItemMover>(); //List<GameObject> neighBors = grid.GetItemNeighbors(slotGridItemMover); List <GameObject> neighBors = slotGridItemMover.GetNeighbors(); Assert.AreEqual(4, neighBors.Count); }
public void NeigborOfSlotDifferentThanAGivenSlotTurnFixed() { Game.Grid grid = CreateSlotGrid(); GameObject slotObject = GetEmptySlotObjectFromGrid(grid); GridItemMover slotMover = slotObject.GetComponent <GridItemMover>(); List <GameObject> slotNeighbors = slotMover.GetNeighbors(); GameObject givenSlot = slotNeighbors[0]; SlotSelectionServer givenSlotSelectionServer = givenSlot.GetComponent <SlotSelectionServer>(); PieceDestinationController slot = slotObject.GetComponent <PieceDestinationController>(); slot.TurnFixedAllNeighborButOne(givenSlotSelectionServer); TestNeighborsAreFixedButGivenOne(slotNeighbors, givenSlotSelectionServer); }
public void WhenEmptySlotReceivePieceItsNeighborShouldTurnFixed() { Game.Grid grid = CreateSlotGrid(); GameObject emptySlotObject = GetEmptySlotObjectFromGrid(grid); GameObject movableSlotObject = GetNeighborOfSlot(emptySlotObject); GridItemMover slotMover = emptySlotObject.GetComponent <GridItemMover>(); List <GameObject> slotNeighbors = slotMover.GetNeighbors(); Slot emptySlot = emptySlotObject.GetComponent <Slot>(); Slot movableSlot = movableSlotObject.GetComponent <Slot>(); SlotSelectionServer givenSlotSelectionServer = movableSlotObject.GetComponent <SlotSelectionServer>(); PieceDestinationController emptySlotPieceDestinationController = emptySlotObject.GetComponent <PieceDestinationController>(); PieceDestinationController movableSlotPieceDestinationController = movableSlotObject.GetComponent <PieceDestinationController>(); movableSlot.Touch(); emptySlot.Touch(); TestNeighborsAreFixedButGivenOne(slotNeighbors, givenSlotSelectionServer); }
private GameObject GetNeighborOfSlot(GameObject slotObject) { GridItemMover gridItemMover = slotObject.GetComponent <GridItemMover>(); return(gridItemMover.GetNeighbors()[0]); }