private Tuple <bool, PlayerRangeGridStatusEnum> TestOutcomeOnCall(GridHitNewRoundResultEnum outcome) { switch (outcome) { case GridHitNewRoundResultEnum.None: return(new Tuple <bool, PlayerRangeGridStatusEnum>(true, PlayerRangeGridStatusEnum.Excluded)); } return(new Tuple <bool, PlayerRangeGridStatusEnum>(false, PlayerRangeGridStatusEnum.Undefined)); }
private Tuple <bool, PlayerRangeGridStatusEnum> TestOutcomeOnCheck(GridHitNewRoundResultEnum outcome) { switch (outcome) { case GridHitNewRoundResultEnum.Promoted: //how about Elite? return(new Tuple <bool, PlayerRangeGridStatusEnum>(true, PlayerRangeGridStatusEnum.Excluded)); } return(new Tuple <bool, PlayerRangeGridStatusEnum>(false, PlayerRangeGridStatusEnum.Undefined)); }