void FixedUpdate() //Runs 30 times per second { DecideTimer = grid.Decide(); SenseTimer = grid.Sense(); if (DecideTimer == 30) { Decide(); } if (SenseTimer == 15) { Sense(); } if (grassStates == _states.shrinking && trampled == false) { if (Random.value < 0.01) { hp -= 0.1f; ReduceGrassSize(); } } if (grassStates == _states.eaten) { hp -= 0.15f; ReduceGrassSize(); this.GetComponent <SpriteRenderer>().color = GrassColor; } if (grassStates == _states.spreading && trampled == false) { if (Random.value < 0.15) { hp -= 0.3f; ReduceGrassSize(); this.GetComponent <SpriteRenderer>().color = GrassColor; } if (Random.value < 0.06) { grid.AddGrass(Mathf.RoundToInt(currentGrassPos.x), Mathf.RoundToInt(currentGrassPos.y)); } } if (grassStates == _states.growing && trampled == false) { if (Random.value < 0.2) { if (hp <= 5) { hp += 0.15f; GrassSize(); } } } if (hp <= 0.0f) { Destroy(gameObject); } }