/// <summary> /// Transition out of SelectingTerrain state. /// </summary> public override void TransitionOut() { if (_cursor != null) { _cursor.Deactivate(); } }
/// <summary> /// Instantiates an instance of the controller. /// </summary> /// <param name="terrain">The terrain to edit.</param> public SelectingTerrainController(GridMesh terrain) { _terrain = terrain; _cursor = GridCursor.Create(terrain, ResourceLoader.Load <Material>(ResourceType.Materials, ResourceCategory.Terrain, "cursor_terrain")); _cursor.Deactivate(); OnTerrainSelectionUpdate += SelectionUpdate; OnTerrainClicked += Clicked; }
/// <summary> /// Instantiates an instance of the controller. /// </summary> /// <param name="terrain">The terrain to edit.</param> public EditingTerrainController(GridMesh terrain) { _terrain = terrain; _cursor = GridCursor.Create(terrain, ResourceLoader.Load <Material>(ResourceType.Materials, ResourceCategory.Terrain, "cursor_terrain2")); _cursor.Deactivate(); }