void PatternTest() { var lPattern = new Vector3Int[] { new Vector3Int(0, 0, 0), new Vector3Int(1, 0, 0), new Vector3Int(2, 0, 0), new Vector3Int(0, 1, 0), new Vector3Int(0, 2, 0), new Vector3Int(0, 3, 0) }; var anchor = new Vector3Int(1, 8, 0); var rotation = Quaternion.Euler(0, 0, -90); if (!_grid.TryPlacePattern(1, lPattern, anchor, rotation)) { Debug.Log("Pattern outside grid bounds."); } }