예제 #1
0
    private void onZValueChanged(float value)
    {
        grid.gridZ     = (int)value;
        sizeZText.text = ((int)value).ToString();

        StartCoroutine(grid.DoPostUpdate());

        brownBrickButton.transform.GetChild(0).gameObject.SetActive(false);
        grayBrickButton.transform.GetChild(0).gameObject.SetActive(false);
    }
예제 #2
0
    void Start()
    {
        grid = Grid3D.Instance;

        gridSizeXSlider.value = grid.gridX;
        gridSizeZSlider.value = grid.gridZ;

        gridSizeXSlider.maxValue = grid.max.x;
        gridSizeZSlider.maxValue = grid.max.y;

        sizeXText.text = ((int)grid.gridX).ToString();
        sizeZText.text = ((int)grid.gridZ).ToString();

        StartCoroutine(grid.DoPostUpdate());
    }