public void SetupChannel(int playerID, ChannelManager cm) { var channel = new GrenadesChannel(this, new TrivialStrategy(), 1 / 30f); _channels[playerID] = channel; cm.RegisterChannel((int)RegisteredChannels.GrenadeStatesChannel, channel); channel.StartSending(); }
private void Start() { _channel = new GrenadesChannel(null, new TrivialStrategy(), 1 / 30f); ClientConnectionManager.Instance.ChannelManager.RegisterChannel((int)RegisteredChannels.GrenadeStatesChannel, _channel); _channel.Interpolator.StartInterpolating(); }