예제 #1
0
    protected virtual void CreatePinParticle()
    {
        GrenadePin grenadePin = new GrenadePin(base.x, base.y);

        grenadePin.hSpeed = (float)(-offDir) * Rando.Float(1.5f, 2f);
        grenadePin.vSpeed = -2f;
        Level.Add(grenadePin);
        SFX.Play("pullPin");
    }
예제 #2
0
        protected virtual void CreatePinParticle()
        {
            Thing grenadePin = new GrenadePin(x, y);

            grenadePin.hSpeed = (float)(-offDir) * (1.5f + Rando.Float(0.5f));
            grenadePin.vSpeed = -2f;
            Level.Add(grenadePin);
            SFX.Play("pullPin");
        }