protected virtual void CreatePinParticle() { GrenadePin grenadePin = new GrenadePin(base.x, base.y); grenadePin.hSpeed = (float)(-offDir) * Rando.Float(1.5f, 2f); grenadePin.vSpeed = -2f; Level.Add(grenadePin); SFX.Play("pullPin"); }
protected virtual void CreatePinParticle() { Thing grenadePin = new GrenadePin(x, y); grenadePin.hSpeed = (float)(-offDir) * (1.5f + Rando.Float(0.5f)); grenadePin.vSpeed = -2f; Level.Add(grenadePin); SFX.Play("pullPin"); }