public override Task <GreetReply> Greet(GreetRequest request, ServerCallContext context) { return(Task.FromResult(new GreetReply { Message = $"Hello {request.Name}", })); }
public override Task <GreetResponse> GreetPlayer(GreetRequest request, ServerCallContext context) { // Sends the greet message to the client, prompting for token selection return(Task.FromResult(new GreetResponse { GreetResponseMsg = _currGame.GetGreetingPrompt() })); }
public object Greet(GreetRequest request) { return(string.IsNullOrWhiteSpace(request.Name)? this.Welcome(new GreetIndex()): new Greeting { Text = "Hello, " + request.Name + " !" }); }
public override async Task GreetServerStream(GreetRequest request, Grpc.Core.IServerStreamWriter <GreetResponse> responseStream, Grpc.Core.ServerCallContext context) { Console.WriteLine("Server received a normal greet request. Server will response with a stream!!!"); string response = string.Format("Hello {0} {1}", request.Greet.FirstName, request.Greet.LastName); foreach (var item in Enumerable.Range(1, 10)) { await responseStream.WriteAsync(new GreetResponse() { Response = response }); } }
public GreetConsumer(Channel channel) { _channel = channel; _greet = new Greet() { FirstName = "Palash", LastName = "Debnath" }; _greetRequest = new GreetRequest() { Greet = _greet }; _greetServiceClient = new GreetServiceClient(_channel); }
private static void CallUnary(GreetService.GreetServiceClient greetServiceClient, GreetRequest greetRequest) { var reply = greetServiceClient.Greet(greetRequest); Console.WriteLine($"Greeting: {reply.Result}"); }
public object Greet(GreetRequest request) { return string.IsNullOrWhiteSpace(request.Name)? this.Welcome(new GreetIndex()): new Greeting { Text = "Hello, " + request.Name + " !" }; }
public override Task <GreetResponse> Greet(GreetRequest request, ServerCallContext context) { return(Task.FromResult(new GreetResponse { Result = $"Hello, {request.Greeting.FirstName}" })); }