void Pattern2() { GameManager.level = 2; GameManager.levelUp = true; //Debug.Log("pattern2"); GravityInfo.SetGravity(2.5f); createInterval.max = 4.5f; SetProbs(35, 8, 17, 40); Eatman.speed = 11; }
void Pattern1() { //Debug.Log("pattern1"); GameManager.level = 1; GameManager.levelUp = false; GravityInfo.SetGravity(1.8f); createInterval.max = 5.1f; SetProbs(40, 5, 10, 45); Eatman.speed = 10; }
void Pattern10() { GameManager.level = 10; GameManager.levelUp = true; // Debug.Log("pattern7"); createInterval.max = 2.5f; GravityInfo.SetGravity(15.5f); SetProbs(40, 40, 0, 20); Eatman.speed = 19f; }
void Pattern9() { GameManager.level = 9; GameManager.levelUp = true; // Debug.Log("pattern7"); createInterval.max = 3.0f; GravityInfo.SetGravity(9.5f); SetProbs(40, 40, 10, 10); Eatman.speed = 18f; }
void Pattern8() { GameManager.level = 8; GameManager.levelUp = true; // Debug.Log("pattern7"); createInterval.max = 3.1f; GravityInfo.SetGravity(8.5f); SetProbs(20, 40, 20, 20); Eatman.speed = 17; }
void Pattern7() { GameManager.level = 7; GameManager.levelUp = true; // Debug.Log("pattern7"); createInterval.max = 3.3f; GravityInfo.SetGravity(7.5f); SetProbs(25, 40, 20, 15); Eatman.speed = 16; }
void Pattern6() { GameManager.level = 6; GameManager.levelUp = true; // Debug.Log("pattern6"); createInterval.max = 3.5f; GravityInfo.SetGravity(6.5f); SetProbs(25, 30, 20, 25); Eatman.speed = 15; }
void Pattern5() { GameManager.level = 5; GameManager.levelUp = true; // Debug.Log("pattern5"); createInterval.max = 3.7f; GravityInfo.SetGravity(5.5f); SetProbs(30, 25, 20, 25); Eatman.speed = 14; }
void Pattern4() { GameManager.level = 4; GameManager.levelUp = true; // Debug.Log("pattern4"); GravityInfo.SetGravity(4.5f); createInterval.max = 4.0f; SetProbs(30, 18, 15, 37); Eatman.speed = 13; }
void Pattern3() { GameManager.level = 3; GameManager.levelUp = true; //Debug.Log("pattern3"); GravityInfo.SetGravity(3.0f); createInterval.max = 4.2f; SetProbs(35, 15, 15, 35); Eatman.speed = 12; }