private void OnParticleCollision(GameObject other) { int numCollisionEvents = _particle.GetCollisionEvents(other, collisionEvents); for (int i = 0; i < numCollisionEvents; i++) { if (other.gameObject.CompareTag("Grass")) { _grassBehaviour.GetComponent <GrassBehaviour>(); _grassBehaviour.isGood = true; Debug.Log(other.gameObject.name); } } }