private void OnLoaded(object sender, RoutedEventArgs eventArgs) { if (GraphicsService == null) { return; } _textureGraphicsScreen = new TextureGraphicsScreen(GraphicsService); GraphicsScreens = new GraphicsScreen[] { _textureGraphicsScreen }; UpdateGraphicsScreen(); }
private void Update(GraphicsScreen screen, TimeSpan deltaTime) { // If your graphics screen has any objects that need to be updated before // rendering, you can do this here. This method is called once per frame if // the graphics screen is visible. }