private void DrawOptionsPage() { float renderQuality = CrazyCorePreferences.Instance.RenderQuality; if (ImGui.DragFloat("Render Quality", ref renderQuality, 0.3f, 1.0f, 0.05f)) { renderQuality = MathUtil.Clamp(renderQuality, 0.3f, 1.0f); CrazyCorePreferences.Instance.RenderQuality = renderQuality; _gs.RenderQuality = renderQuality; } if (ImGui.IsLastItemHovered()) { ImGui.SetTooltip("Changes the game's render quality by modifying the engine's internal resolution."); } int currentIndex = (int)CrazyCorePreferences.Instance.WindowStatePreference; if (ImGui.Combo("Display Mode", ref currentIndex, _displayModeOptions)) { var newState = (InitialWindowStatePreference)currentIndex; if (CrazyCorePreferences.Instance.WindowStatePreference != newState) { CrazyCorePreferences.Instance.WindowStatePreference = newState; _gs.Context.Window.WindowState = GraphicsPreferencesUtil.MapPreferencesState(newState); } } currentIndex = (int)CrazyCorePreferences.Instance.BackEndPreference; if (ImGui.Combo("Graphics Backend", ref currentIndex, _graphicsBackEndOptions)) { var newState = (GraphicsBackEndPreference)currentIndex; if (CrazyCorePreferences.Instance.BackEndPreference != newState) { CrazyCorePreferences.Instance.BackEndPreference = newState; } } if (ImGui.IsLastItemHovered()) { ImGui.SetTooltip("Requires a restart to take effect."); } }
public static int Main(string[] args) { EngineLaunchOptions launchOptions = new EngineLaunchOptions(args); ProjectManifest projectManifest; string currentDir = AppContext.BaseDirectory; string manifestName = null; foreach (var file in Directory.EnumerateFiles(currentDir)) { if (file.EndsWith("manifest")) { if (manifestName != null) { Console.WriteLine("Error: Multiple project manifests in this directory: " + currentDir); return(-1); } manifestName = file; } } using (var fs = File.OpenRead(manifestName)) using (var sr = new StreamReader(fs)) using (var jtr = new JsonTextReader(sr)) { var js = new JsonSerializer(); try { projectManifest = js.Deserialize <ProjectManifest>(jtr); } catch (Exception e) { Console.WriteLine("An error was encountered while loading the project manifest."); Console.WriteLine(e); return(-1); } } Game game = new Game(); AssemblyLoadSystem als = new AssemblyLoadSystem(); als.LoadFromProjectManifest(projectManifest, AppContext.BaseDirectory); game.SystemRegistry.Register(als); GraphicsPreferencesProvider graphicsProvider; string graphicsProviderName = projectManifest.GraphicsPreferencesProviderTypeName; if (graphicsProviderName != null) { graphicsProvider = GetProvider(als, graphicsProviderName); } else { graphicsProvider = new DefaultGraphicsPreferencesProvider(); } var desiredInitialState = GraphicsPreferencesUtil.MapPreferencesState(graphicsProvider.WindowStatePreference); OpenTKWindow window = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? (OpenTKWindow) new DedicatedThreadWindow(960, 540, desiredInitialState) : new SameThreadWindow(960, 540, desiredInitialState); window.Title = "ge.Main"; GraphicsSystem gs = new GraphicsSystem(window, graphicsProvider); game.SystemRegistry.Register(gs); window.Closed += game.Exit; game.LimitFrameRate = false; InputSystem inputSystem = new InputSystem(window); inputSystem.RegisterCallback((input) => { if (input.GetKeyDown(Key.F4) && (input.GetKey(Key.AltLeft) || input.GetKey(Key.AltRight))) { game.Exit(); } if (input.GetKeyDown(Key.F11)) { window.WindowState = window.WindowState == WindowState.Normal ? WindowState.BorderlessFullScreen : WindowState.Normal; } }); game.SystemRegistry.Register(inputSystem); SceneLoaderSystem sls = new SceneLoaderSystem(game, game.SystemRegistry.GetSystem <GameObjectQuerySystem>()); game.SystemRegistry.Register(sls); sls.AfterSceneLoaded += () => game.ResetDeltaTime(); EngineLaunchOptions.AudioEnginePreference?audioPreference = launchOptions.AudioPreference; AudioEngineOptions audioEngineOptions = !audioPreference.HasValue ? AudioEngineOptions.Default : audioPreference == EngineLaunchOptions.AudioEnginePreference.None ? AudioEngineOptions.UseNullAudio : AudioEngineOptions.UseOpenAL; AudioSystem audioSystem = new AudioSystem(audioEngineOptions); game.SystemRegistry.Register(audioSystem); ImGuiRenderer imGuiRenderer = new ImGuiRenderer(gs.Context, window.NativeWindow, inputSystem); gs.SetImGuiRenderer(imGuiRenderer); AssetSystem assetSystem = new AssetSystem(Path.Combine(AppContext.BaseDirectory, projectManifest.AssetRoot), als.Binder); game.SystemRegistry.Register(assetSystem); BehaviorUpdateSystem bus = new BehaviorUpdateSystem(game.SystemRegistry); game.SystemRegistry.Register(bus); bus.Register(imGuiRenderer); PhysicsSystem ps = new PhysicsSystem(projectManifest.PhysicsLayers); game.SystemRegistry.Register(ps); #if DEBUG ConsoleCommandSystem ccs = new ConsoleCommandSystem(game.SystemRegistry); game.SystemRegistry.Register(ccs); #endif game.SystemRegistry.Register(new SynchronizationHelperSystem()); SceneAsset scene; AssetID mainSceneID = projectManifest.OpeningScene.ID; if (mainSceneID.IsEmpty) { var scenes = assetSystem.Database.GetAssetsOfType(typeof(SceneAsset)); if (!scenes.Any()) { Console.WriteLine("No scenes were available to load."); return(-1); } else { mainSceneID = scenes.First(); } } scene = assetSystem.Database.LoadAsset <SceneAsset>(mainSceneID); scene.GenerateGameObjects(); RunStartupFunctions(projectManifest, als, game); game.RunMainLoop(); return(0); }