public Editor() { Content.RootDirectory = FileManager.DIR_ASSETS; //Fix that shit IsMouseVisible = true; DebugLog.LogInfo("Editor Instance has been Initialized."); graphics = new GraphicsDeviceManager(this); EditorInstance = this; OptionsGraphics = new GraphicsOptions(graphics, "EditorGraphics.ini"); OptionsGraphics.LoadGraphicsOptions(); OptionsGraphics.ApplyGraphicOptions(); OptionsGraphics.SaveGraphicsOptions(); CurrentMap = new Map(); //Current map is static anyway. DebugLog.LogInfo("Editor Instance constructor loaded."); }