public Light(Vector2f Pos, float Range, Color Clr) { this.Range = Range; LSprite = new Sprite(GraphicsMgr.GetTexture("lightmask.png")); Position = Pos; LSprite.Origin = new Vector2f(LSprite.Texture.Size.X, LSprite.Texture.Size.Y) / 2; LSprite.Scale = new Vector2f(Range / LSprite.Texture.Size.X, Range / LSprite.Texture.Size.Y); LSprite.Color = Clr; }