private static void assignNewRendererToLayer(GraphicsLayer graphicsLayer, IRenderer newRenderer) { if (graphicsLayer == null) { return; } if (newRenderer == null) { newRenderer = graphicsLayer.CreateDefaultRenderer(); } // Assign the renderer to the layer (potentially need to clear out FeatureSymbol) graphicsLayer.ChangeRenderer(newRenderer); }
private static void assignNewRendererToLayer(GraphicsLayer graphicsLayer, IRenderer newRenderer) { if (graphicsLayer == null) return; if (newRenderer == null) { newRenderer = graphicsLayer.CreateDefaultRenderer(); } // Assign the renderer to the layer (potentially need to clear out FeatureSymbol) graphicsLayer.ChangeRenderer(newRenderer); }