예제 #1
0
            static GraphicsBuffer CreateVertexBuffer(GraphicsContext graphicsContext, GraphicsHeap graphicsHeap, GraphicsBuffer vertexStagingBuffer, float aspectRatio)
            {
                var vertexBuffer  = graphicsHeap.CreateGraphicsBuffer(GraphicsBufferKind.Vertex, (ulong)(sizeof(TextureVertex) * 3), (ulong)sizeof(TextureVertex));
                var pVertexBuffer = vertexStagingBuffer.Map <TextureVertex>();

                pVertexBuffer[0] = new TextureVertex {
                    Position = new Vector3(0.0f, 0.25f * aspectRatio, 0.0f),
                    UV       = new Vector2(0.5f, 1.0f),
                };

                pVertexBuffer[1] = new TextureVertex {
                    Position = new Vector3(0.25f, -0.25f * aspectRatio, 0.0f),
                    UV       = new Vector2(1.0f, 0.0f),
                };

                pVertexBuffer[2] = new TextureVertex {
                    Position = new Vector3(-0.25f, -0.25f * aspectRatio, 0.0f),
                    UV       = new Vector2(0.0f, 0.0f),
                };

                vertexStagingBuffer.Unmap(0..(sizeof(TextureVertex) * 3));
                graphicsContext.Copy(vertexBuffer, vertexStagingBuffer);

                return(vertexBuffer);
            }
예제 #2
0
            static GraphicsBuffer CreateConstantBuffer(GraphicsHeap graphicsHeap)
            {
                var constantBuffer = graphicsHeap.CreateGraphicsBuffer(GraphicsBufferKind.Constant, 256, 64);

                var pConstantBuffer = constantBuffer.Map <Matrix4x4>();

                pConstantBuffer[0] = Matrix4x4.Identity;
                constantBuffer.Unmap(0..sizeof(Matrix4x4));

                return(constantBuffer);
            }
예제 #3
0
파일: HelloQuad.cs 프로젝트: ewin66/terrafx
            static GraphicsBuffer CreateIndexBuffer(GraphicsContext graphicsContext, GraphicsHeap graphicsHeap, GraphicsBuffer indexStagingBuffer)
            {
                var indexBuffer  = graphicsHeap.CreateGraphicsBuffer(GraphicsBufferKind.Index, sizeof(ushort) * 6, sizeof(ushort));
                var pIndexBuffer = indexStagingBuffer.Map <ushort>();

                pIndexBuffer[0] = 0;
                pIndexBuffer[1] = 1;
                pIndexBuffer[2] = 2;

                pIndexBuffer[3] = 0;
                pIndexBuffer[4] = 2;
                pIndexBuffer[5] = 3;

                indexStagingBuffer.Unmap(0..(sizeof(ushort) * 6));
                graphicsContext.Copy(indexBuffer, indexStagingBuffer);

                return(indexBuffer);
            }