public RenderingContext3D(Control targetRenderArea, GraphicsProfile profile, CommonDeviceInterface cdi, HashTableSettings localSettings) { isDeviceLost = false; isActive = false; hasFocus = false; this.targetRenderArea = targetRenderArea; outProfile = profile; log = cdi.GeneralLog; presentParams = new PresentParameters(); outCaps = cdi.DeviceCaps; layers = new LayerStack(); InitializeEnvironment(cdi, localSettings); view3D = new RenderingView3DPer(Matrix.Identity, Matrix.Identity); view3D.Near = 0.1f; view3D.Far = 25; int sceneSize = 60; sManager = new GenericSceneManager <SceneEntity>(gDevice, outSettings, new Vector3(sceneSize / 2f, sceneSize / 2f, sceneSize / 2f), sceneSize); }
protected virtual void InitializeEnvironment(CommonDeviceInterface cdi, HashTableSettings localSettings) { // Get device settings if (outCaps == null) { outCaps = GraphicsDeviceCaps.GetDefaultAdapterCaps(outProfile.RecommendedVariations[0]); } // find first recommended settings with full match bool fullMatch = false; outSettings = GraphicsDeviceSettings.CreateFromRequirements(outProfile.RecommendedVariation, outCaps, outProfile.MinReqs, out fullMatch); // Set up the presentation parameters presentParams.Windowed = outProfile.RecommendedVariations[0].Windowed; presentParams.SwapEffect = SwapEffect.Discard; presentParams.AutoDepthStencilFormat = outSettings.DepthFormat; presentParams.EnableAutoDepthStencil = (outSettings.DepthFormat != DepthFormat.Unknown); presentParams.MultiSample = outSettings.MultiSample; CreateDevice(); devIf = new DeviceInterface(gDevice, cdi, localSettings); gPipeline = new GraphicsPipeline(gDevice); }
public GraphicsDeviceInfoDlg(CommonDeviceInterface cdi) { InitializeComponent(); GraphicsDeviceCaps caps = cdi.DeviceCaps; AddItem("Adapter Desc", caps.AdapterDetails.Description); AddItem("Driver Name", caps.AdapterDetails.DriverName); AddItem("Driver Version", caps.AdapterDetails.DriverVersion.ToString()); AddItem("T&L Support", caps.HardwareTnL.ToString()); AddItem("Vertex Shader", caps.VertexShaderVersion.ToString()); AddItem("Pixel Shader", caps.FragmentShaderVersion.ToString()); }