void Update() { SpriteRenderer resalt = gameObject.GetComponent <SpriteRenderer>(); int Counter = GraphicsChenge.graphicschange(); //クリック回数に応じてリザルトに画像を表示させたい if (Counter > change1) { resalt.sprite = Sprite1; } if (Counter > change2) { resalt.sprite = Sprite2; } if (Counter > change3) { resalt.sprite = Sprite3; } if (Counter > change4) { resalt.sprite = Sprite4; } if (Counter > change5) { resalt.sprite = Sprite5; } if (Counter > change6) { resalt.sprite = Sprite6; } }
void Update() { int Count = GraphicsChenge.graphicschange(); //リザルトからからタイトルへ移行 if (Input.GetMouseButtonDown(0)) { SceneManager.LoadScene("Title"); } }
void Update() { int hammercounter = GraphicsChenge.graphicschange(); GetComponent <Text>().text = hammercounter.ToString(); }