public Action() { _drawer = new GraphicTools(); //First: Clean the map _drawer.ClearInterface(); }
void IContentUpdatableFromMediaEngine.SetProjection(ProjectionMode projection) { lock (localCritical) { primitive?.Dispose(); primitive = GraphicTools.CreateGeometry(projection, graphicsDevice); projectionMode = projection; }; }
/** * Taptaptap is a mini-game. * * Auto-launching at instanciation */ public Taptaptap() { _drawer = new GraphicTools(); if (Stats.Player.TaptaptapScore < 1000) { StartingAnimation(); Play(); } MenuBar.Display(); }
/// <summary> /// This method is used to display the permanent UI on the top part of the console. /// </summary> public static void Display() { GraphicTools drawer = new GraphicTools(); int NumberOfTabs = _menu.Length; int TotalStringLengthOfMenu = String.Join("", _menu).Length; int AvailableSpace = (Console.WindowWidth - TotalStringLengthOfMenu); // 1 margin for left & right side of an element int MarginsSize = AvailableSpace / (NumberOfTabs * 2); //Line 1 - Border Console.BackgroundColor = ConsoleColor.Black; drawer.HorizontalLine(0, '-'); //Line 2 - Items + Separators Console.SetCursorPosition(0, 1); for (int menuItem = 0; menuItem < NumberOfTabs; menuItem++) { //Margin of tabs //divise par 2 car 2x la même opération for (int j = 0; j < MarginsSize; j++) { Console.Write(' '); } ConsoleColor previousColor = Console.ForegroundColor; if (Stats._activeTab != null) { //Change the color for the active tab Console.ForegroundColor = (_menu[menuItem].Contains(Stats._activeTab)) ? ConsoleColor.Green : ConsoleColor.White; } else { Console.ForegroundColor = ConsoleColor.White; } //Writing the item Console.Write(_menu[menuItem]); //Switch back the color Console.ForegroundColor = previousColor; //Spacing between tabs for (int j = 1; j < MarginsSize; j++) { Console.Write(" "); } if (menuItem < NumberOfTabs - 1) { Console.Write("|"); } } // Line 3 - Border drawer.HorizontalLine(2, '-'); drawer.Cursor_StandBy(); }
//Constructeur public Game() { Console.OutputEncoding = Encoding.UTF8; Console.SetWindowSize(120, 30); // Loading the save Stats.Initializer(); GraphicTools _drawer = new GraphicTools(); Console.Title = "CMD_ Adventure"; //define console title //_drawer.CrazyConsoleRandomNumber(); //<--------------------------------réactiver a la fin du dev. Console.ForegroundColor = _UIcolor; //_drawer.TitleScreen(); //<--------------------------------réactiver a la fin du dev. new Taptaptap(); _mutexLifeBar = true; }
public void TrackData(float t, SharpDX.Quaternion quaternion, byte fov) { //double rad2deg = 180 / Math.PI; var v = GraphicTools.QuaternionToYawPitch(quaternion); // angle from quaternion should be always [-4PI, 4PI], no need for while loop double yaw = (Math.PI * 9 + v.X) % (2 * Math.PI) - Math.PI; // => [-PI, +PI] double pitch = -v.Y; // => [-PI/2, PI/2] double yaw01 = yaw / (2 * Math.PI) + 0.5; double pitch01 = pitch / Math.PI + 0.5; TrackData(t, yaw01, pitch01, fov); Bivrost.Log.LoggerManager.Publish("history.t", t); Bivrost.Log.LoggerManager.Publish("history.yaw", yaw * 180f / Math.PI); Bivrost.Log.LoggerManager.Publish("history.pitch", pitch * 180f / Math.PI); Bivrost.Log.LoggerManager.Publish("history.yaw01", yaw01); Bivrost.Log.LoggerManager.Publish("history.pitch01", pitch01); }
public static void Display() { GraphicTools drawer = new GraphicTools(); while (true) { if (Game._mutexLifeBar) { Game._mutexLifeBar = false; string vie = "Vie: " + Stats.Player.Life + "/" + Stats.Player.MaxLife; double coefficient_barre_de_vie = 1 + ((Stats.Player.MaxLife - Stats.Player.Life) / Stats.Player.MaxLife); ConsoleColor previousBackColor = Console.BackgroundColor; ConsoleColor previousForeColor = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.White; //dark green for visibility Console.BackgroundColor = ConsoleColor.DarkGreen; //avoid visual glitch Console.CursorVisible = false; Console.SetCursorPosition(0, 3); string greenBackground = ""; for (int i = 0; i < Console.WindowWidth * coefficient_barre_de_vie; i++) { greenBackground += ' '; } //coloring background Console.Write(greenBackground); drawer.CenterWrite(3, vie); Console.ForegroundColor = previousForeColor; Console.BackgroundColor = previousBackColor; Console.CursorVisible = true; drawer.Cursor_StandBy(); Game._mutexLifeBar = true; drawer.Wait(1000); } } }
public void Setup(object pars)//ScreenCaptureParams captureParams) { logger.Debug("ScreenSource::Setup()"); if (state != CaptureState.Closed) { throw new InvalidOperationException("Invalid capture state " + State); } syncEvent = new AutoResetEvent(false); VideoCaptureDevice captureParams = pars as VideoCaptureDevice; if (captureParams == null) { throw new ArgumentException(); } var srcRect = Rectangle.Empty; var destSize = Size.Empty; var hwnd = IntPtr.Zero; if (captureParams.CaptureMode == CaptureMode.Screen) { var screenCaptParams = (ScreenCaptureDevice)pars; this.CaptureProps = screenCaptParams.Properties; srcRect = screenCaptParams.CaptureRegion; var srcLocation = srcRect.Location; var srcSize = GraphicTools.DecreaseToEven(srcRect.Size); srcRect = new Rectangle(srcLocation, srcSize); //srcRect = new Rectangle(x, y, width, height); if (screenCaptParams.CaptureRegion != srcRect) { screenCaptParams.CaptureRegion = srcRect; } destSize = captureParams.Resolution; if (destSize.IsEmpty) { destSize = new Size(srcRect.Width, srcRect.Height); } } else if (captureParams.CaptureMode == CaptureMode.AppWindow) { var windowCaptParams = (WindowCaptureDevice)pars; this.CaptureProps = windowCaptParams.Properties; srcRect = windowCaptParams.ClientRect; var srcLocation = srcRect.Location; var srcSize = GraphicTools.DecreaseToEven(srcRect.Size); srcRect = new Rectangle(srcLocation, srcSize); destSize = captureParams.Resolution; if (destSize.IsEmpty) { destSize = new Size(srcRect.Width, srcRect.Height); } hwnd = windowCaptParams.hWnd; } try { //var captureDescr = captureParams.CaptureDescription; var captArgs = new object[] { hwnd, }; screenCapture = ScreenCapture.Create(CaptureProps.CaptureType, captArgs); screenCapture.CaptureMouse = CaptureProps.CaptureMouse; screenCapture.AspectRatio = CaptureProps.AspectRatio; var d3d11Capture = screenCapture as ITexture2DSource; if (d3d11Capture != null) { d3d11Capture.UseHwContext = CaptureProps.UseHardware; this.hwContext = d3d11Capture; this.AdapterId = d3d11Capture.AdapterId; } screenCapture.Init(srcRect, destSize); //screenCapture.Init(srcRect); this.SharedBitmap = screenCapture.VideoBuffer; deviceReady = true; state = CaptureState.Initialized; } catch (Exception ex) { logger.Error(ex); LastError = ex; errorCode = (int)SharedTypes.ErrorCode.NotInitialized; CleanUp(); state = CaptureState.Closed; throw; } }
/// <summary> /// Add walking sound effects. /// </summary> /// <param name="walkSound">walking sound effects as a *.midi | *.wav files.</param> public void SetWalkingSound(GraphicTools.SoundBox walkSound) { walkingSound = walkSound; }