public void Initialize() { _stateManager = StateManager.GetInstance(_world); _graph = GraphGenertor.Generate(); _wallGameObjects = GameObject.FindGameObjectsWithTag(AppConstants.WallTag); foreach (var wallObj in _wallGameObjects) { wallObj.SetActive(false); } }
public void Initialize() { _stateManager = StateManager.GetInstance(_world); _graph = GraphGenertor.Generate(); }