public DirectedGraph Sample(DirectedGraph graph, int sampledVertexCount, double burningProbability, Random random) { var result = new DirectedGraph(); var index2index = new Dictionary<int, int>(); var visit = new bool[graph.Vertices.Count]; while (result.Vertices.Count < sampledVertexCount) { // 開始点を決める int start; do { start = random.Next(graph.Vertices.Count); } while (visit[start]); var stack = new Stack<int>(); stack.Push(start); AddVertexToResultGraph(start, graph, result, index2index); visit[start] = true; while (stack.Count > 0 && result.Vertices.Count < sampledVertexCount) { int v = stack.Pop(); var outEdges = graph.OutEdges[v]; for (int i = 0; i < outEdges.Count; ++i) { if (random.NextDouble() >= burningProbability) { break; } // i番目以降の辺を一つ選んでi番目と入れ替える int j = random.Next(i, outEdges.Count); Edge t = outEdges[i]; outEdges[i] = outEdges[j]; outEdges[j] = t; // 結果に追加 int dst = outEdges[i].Dst; if (!visit[dst]) { AddVertexToResultGraph(dst, graph, result, index2index); } result.AddEdge(new Edge(index2index[v], index2index[dst])); // 再帰的に探索 if (!visit[dst]) { visit[dst] = true; stack.Push(dst); } } } } return result; }
/// <summary> /// Cools system until it reaches minimal, targeted temperature. /// </summary> /// <param name="algorithm">Simulated annealing algorithm being cooled.</param> /// <param name="coolingAction">Delegate of action to cool system by one step of cooling ratio.</param> /// <returns>Processor time cost</returns> //TODO: Possibly a more narrow dependency to something like ISimulatedAnnealing to not force cast for CurrentTemperature access? public IEnumerable<IAlgorithmProgressReport> Cool(IAlgorithm algorithm, Action coolingAction) { if (algorithm == null) throw new ArgumentException(nameof(algorithm)); if (coolingAction == null) throw new ArgumentException(nameof(coolingAction)); var startTime = DateTime.Now.Ticks; while (algorithm.CanContinueSearching()) { //Pick random node from graph and keep on adding them to solution until correctness criteria is met HashSet<Node> proposedSolution = new HashSet<Node>(); List<Node> nodesCopy = algorithm.Graph.Nodes; Stack<int> randomIndexes = new Stack<int>(Enumerable.Range(0, nodesCopy.Count).OrderBy(r => _random.Next())); while (!algorithm.Problem.IsSolutionCorrect(proposedSolution)) { proposedSolution.Add(nodesCopy[randomIndexes.Pop()]); } bool wasAccepted = false; //Accept the answer if algorithm allows if (algorithm.CanAcceptAnswer(proposedSolution)) { algorithm.Problem.SetNewSolution(proposedSolution); wasAccepted = true; } var casted = algorithm as SimulatedAnnealing; var currentTemp = casted == null ? 0 : casted.CurrentTemperature; yield return new SimulatedAnnealingProgressReport(DateTime.Now.Ticks - startTime, algorithm.Problem.CurrentSolution, (uint)(algorithm.Graph.TotalNodes - algorithm.Problem.CurrentSolution.Count + 1), currentTemp, wasAccepted); //Cool system coolingAction.Invoke(); } }