private void EndRace() { isRaceEnding = true; raceCanvasController.EndRaceDisplay(); StartCoroutine(EndRaceDelay()); if (GrandPrixController.currentTrack < 4) { GrandPrixController.IncrementTrackCount(); } else { GrandPrixController.ResetGrandPrix(); } }
private void Start() { currentTrack = GrandPrixController.GetTrackName(); }