예제 #1
0
    protected void TweenCameraEffect()
    {
        GradientImageEffect effect = cam.GetComponent <GradientImageEffect>();

        effect.enabled = true;

        LeanTween.value(effect.gameObject, 0f, destinationIntensity, tweenTime).setEase(LeanTweenType.easeOutSine)
        .setOnUpdate((float val) => {
            effect.intensity = val;
        });

        LeanTween.value(effect.gameObject, 0f, destinationGreenIntensity, tweenTime).setEase(LeanTweenType.easeOutSine)
        .setOnUpdate((float val) => {
            effect.greenIntensity = val;
        });
    }
    private void Start()
    {
        playerActions = PlayerControlActions.CreateWithGamePadBindings();
        gameObject.transform.position = startPosition;

        gradient = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>().GetComponent <GradientImageEffect>();

        menuManager         = GetComponentInChildren <AbstractMenuManager>();
        menuManager.enabled = false;
        menuManager.SetMenuInputActive(false);

        LevelEndManager.levelExitEvent += DeRegister;

        playerActionList = new List <PlayerControlActions>();
        GameObject g = GameObject.FindGameObjectWithTag("GlobalScripts");

        if (g != null)
        {
            playerSelectionContainer = g.GetComponent <PlayerSelectionContainer>();
            if (playerSelectionContainer != null)
            {
                for (int i = 0; i < playerSelectionContainer.playerInputDevices.Length; i++)
                {
                    if (playerSelectionContainer.playerInputDevices[i] != null)
                    {
                        PlayerControlActions p = PlayerControlActions.CreateWithGamePadBindings();
                        p.Device = playerSelectionContainer.playerInputDevices[i];
                        playerActionList.Add(p);
                    }
                }
            }
        }


        steamManager = SteamManager.Instance;
        if (steamManager != null)
        {
            steamManager.OnOverlayActivated += OnOverlayActivated;
        }

        PlayerManager.AllPlayersDeadEventHandler += () => {
            gameEnded = true;
        };
    }