/// <summary> /// Function to create a new render target that is bindable to the GPU. /// </summary> /// <param name="graphics">The graphics interface to use when creating the target.</param> /// <param name="info">The information about the texture.</param> /// <param name="arrayIndex">[Optional] The index of a texture array to slice the view at.</param> /// <param name="arrayCount">[Optioanl] The number of array indices to view.</param> /// <returns>A new <see cref="GorgonRenderTarget2DView"/>.</returns> /// <exception cref="ArgumentNullException">Thrown when the <paramref name="graphics"/>, or <paramref name="info"/> parameter is <b>null</b>.</exception> /// <remarks> /// <para> /// This is a convenience method that will create a <see cref="GorgonTexture2D"/> and a <see cref="GorgonRenderTarget2DView"/> as a single object that users can use to apply a render target texture. /// This helps simplify creation of a render target by executing some prerequisite steps on behalf of the user. /// </para> /// <para> /// Since the <see cref="GorgonTexture2D"/> created by this method is linked to the <see cref="GorgonRenderTarget2DView"/> returned, disposal of either one will dispose of the other on your behalf. /// If the user created a <see cref="GorgonRenderTarget2DView"/> from the <see cref="GorgonTexture2D.GetRenderTargetView"/> method on the <see cref="GorgonTexture2D"/>, then it's assumed the user /// knows what they are doing and will handle the disposal of the texture and view on their own. /// </para> /// </remarks> /// <seealso cref="GorgonTexture2D"/> public static GorgonRenderTarget2DView CreateRenderTarget(GorgonGraphics graphics, IGorgonTexture2DInfo info, int arrayIndex = 0, int?arrayCount = null) { if (graphics == null) { throw new ArgumentNullException(nameof(graphics)); } if (info == null) { throw new ArgumentNullException(nameof(info)); } TextureBinding binding = TextureBinding.RenderTarget; if ((info.Binding & TextureBinding.ShaderResource) == TextureBinding.ShaderResource) { binding |= TextureBinding.ShaderResource; } if ((info.Binding & TextureBinding.ShaderResource) == TextureBinding.ReadWriteView) { binding |= TextureBinding.ReadWriteView; } var newInfo = new GorgonTexture2DInfo(info) { Usage = ResourceUsage.Default, Binding = binding }; var texture = new GorgonTexture2D(graphics, newInfo); GorgonRenderTarget2DView result = texture.GetRenderTargetView(arrayIndex: arrayIndex, arrayCount: arrayCount ?? 1); result.OwnsResource = true; return(result); }