private void Start() { uIMgr = UImenu.manager; Application.targetFrameRate = 60; PlayerSystemToJsonData.LoadPlayerSystemData(); googleMgr.InitializeGooglePlay(); VolumeControl(PlayerSystemToJsonData.playerData.bgmVolume, PlayerSystemToJsonData.playerData.seVolume); if (stageData_SO == null) { stageData_SO = Resources.Load <StageDataScriptableObject>(StaticVariables.StageDataPath); } SceneLoad("Main"); }