protected override void CallDispose(HandleRef selfPointer) { C.GameServices_Dispose(selfPointer); }
internal void SignOut() { C.GameServices_SignOut(SelfPtr()); }
internal void StartAuthorizationUI() { C.GameServices_StartAuthorizationUI(SelfPtr()); }
internal bool IsAuthenticated() { return(C.GameServices_IsAuthorized(SelfPtr())); }