예제 #1
0
 // OnCollisionEnter2D is called when this collider2D/rigidbody2D has begun touching another rigidbody2D/collider2D (2D physics only)
 public void OnCollisionEnter2D(Collision2D collision)
 {
     GooglePlay.ReportLeaderBoardScore((int)transform.position.x);
     forwardSpeed = 0;
     flapSpeed    = 0;
     gameObject.GetComponent <Collider2D>().isTrigger = true;
     Instantiate(explosion, transform.position, Quaternion.identity);
     SoundManager.ExplosionSound();
     EngineSound.Stop();
     GameObject.Find("GameManager").GetComponent <GameManager>().EnableDeathButtons();
 }