void Nearby_Process(Places places_result) { foreach (Place place in places_result.results) { place.worldPos = GooglePlacesUtils.LatLonToUnityCoordination(place.geometry.location.lat, place.geometry.location.lng, map) + mapOrigin.position; print("name: " + place.name + "\nrating: " + place.rating + "\nlocation: " + place.geometry.location.lat + ", " + place.geometry.location.lng + "\nphoto_reference: " + (place.photos != null ? place.photos[0].photo_reference : "null") ); } }
public Vector3 RetrieveLocation() { #if !UNITY_EDITOR var data = Input.location.lastData; pos = GooglePlacesUtils.LatLonToUnityCoordination(data.latitude, data.longitude, map) + mapOrigin.position; #else pos = GooglePlacesUtils.LatLonToUnityCoordination(lat, lng, map) + mapOrigin.position; #endif return(pos); }