public SettingsArena(Golf game, BaseArena previousArena) : base(game, previousArena) { var effectVolume = new ScaleMenuItem(game, Fonts.GameFont.MeasureString(new Vector2(10, 100), Strings.EffectVolume + MaxPercent), () => Game.Sounds.EffectVolume, p => { Game.Sounds.SetEffectVolume(p); }, Strings.EffectVolume); var musicVolume = new ScaleMenuItem(game, Fonts.GameFont.MeasureString(new Vector2(10, effectVolume.Bounds.Y + effectVolume.Bounds.Height), Strings.MusicVolume + MaxPercent), () => Game.Sounds.MusicVolume, p => { Game.Sounds.SetMusicVolume(p); }, Strings.MusicVolume); var tileSets = new TileSetMenuItem(game, Fonts.GameFont.MeasureString(new Vector2(10, musicVolume.Bounds.Y + musicVolume.Bounds.Height), Strings.RoadBlock), () => Array.IndexOf(Game.TileSets, Game.TileSet), p => { Game.TileSet = Game.TileSets[p]; }, Strings.TileSet, new List <int> { 0, 1, 2, 3 }); var backItem = new MenuItem(game, Fonts.GameFont.MeasureString(new Vector2(10, tileSets.Bounds.Y + tileSets.Bounds.Height), Strings.Back), Strings.Back); _menu = new Menu(Game, HandleMenuSelect, effectVolume, musicVolume, tileSets, backItem ); }
//the game void Play(int maxGuesses) { Golf golf = new Golf(); double distance = GetRangeDistance(); for (int guess = 1; guess <= maxGuesses; guess++) //use a for loop instead of while as we want to iterate a given number of times { double userVelocity = GetVelocity(); double userAngle = GetAngle(); //since we're using different variables for targetDistance and distance I assume //that each shot's being taken from the tee; i.e. the player doesn't move to //where the ball lands. //Also I assume all shots go in a straight line between the tee and the hole //and that angle is just up/down; not left/right, as otherwise the calc for //target distance is off. double shotDistance = golf.Fire(userAngle, userVelocity); //store this in a variable so we can reuse the result without recalculating double targetDistance = distance - shotDistance; if (CheckWinCondition(targetDistance)) { ReportHit(); break; //exits the for loop early } else { ReportMiss(targetDistance, shotDistance); } } }
public BaseArena(Golf game, BaseArena previousArena) { Game = game; Fade = new Fader(true, true); PreviousArena = previousArena; Game.KeyboardInput.IsOskVisable = false; }
public static void LoadContent(Golf game, ContentManager content) { Game = game; Title = new Sprite(Game, 1, new TimeSpan(0, 0, 0, 0, 100), AnimationState.Pause, Textures.Title); TitleAni = new Sprite(Game, 4, new TimeSpan(0, 0, 0, 0, 500), AnimationState.LoopRewind, Textures.TitleAni, 0, 2); Splash = new Sprite(Game, 10, new TimeSpan(0, 0, 0, 0, 100), AnimationState.Pause, Textures.Splash, 0, 2); }
public PlayArena(Golf game, BaseArena previousArena, SaveState lastState) : base(game, previousArena) { Game.KeyboardInput.IsOskVisable = false; Maps = new List <IMap>(lastState.Maps); Players = new List <Player>(); foreach (var p in lastState.Players) { Players.Add(new Player(game, p)); } Initialise(); Game.UnifiedInput.TapListeners.Add(OnTap); // foreach (var p in Players) // { // p.State = Graphics.PlayerState.Finished; // } //Players[lastState.CurrentPlayer].State = Graphics.PlayerState.Ready; CurrentMap.CurrentPlayer = lastState.CurrentPlayer; for (int index = 0; index < CurrentMap.Players.Count; index++) { var p = CurrentMap.Players[index]; p.Par = lastState.Players[index].Par; p.Total = lastState.Players[index].Total; p.Layer = lastState.Players[index].Layer; p.CurrentTile = lastState.Players[index].CurrentTile; p.State = lastState.Players[index].State; p.LastTile = lastState.Players[index].LastTile; p.Node.WorldPosition = lastState.Players[index].Position; } Players[lastState.CurrentPlayer].State = Graphics.PlayerState.Ready; }
public void NextPlayer_CreatePlayers_FurthestAwayNotDoneWillPlay() { //Arrange Indexer.ResetPlayersId(); string sorePlayer; string expectedPlayerName = "Harry"; Golf myGolf = new Golf(); Player myPlayer = new Player(Indexer.NextPlayerId(), "Harry"); myPlayer.LengthToGo = 100; myGolf.AddPlayer(myPlayer); myPlayer = new Player(Indexer.NextPlayerId(), "Barry"); myPlayer.Done = true; myPlayer.LengthToGo = 200; myGolf.AddPlayer(myPlayer); myPlayer = new Player(Indexer.NextPlayerId(), "Jerry"); myPlayer.LengthToGo = 50; myGolf.AddPlayer(myPlayer); //Act sorePlayer = myGolf.NextPlayer().Name; //Assert Assert.Equal(expectedPlayerName, sorePlayer); }
public EventGolfModel(EventGolf golf) { EventGolf = golf; EventBookedProducts = new ObservableCollection <EventBookedProductModel>(); _golfHole = EventGolf.GolfHole; _golf = EventGolf.Golf; }
public NameMenuItem(Golf game, Rectangle bounds, Getter <string> get, Setter <string> set, Getter <int> getColor, string name) : base(game, bounds, name) { _getColor = getColor; _get = get; _set = set; SpriteBatch = new SpriteBatch(game.GraphicsDevice); game.KeyboardInput.AddKeyboardListener(KeyboardEvent); }
public PlayerState(Golf game, PlayerSelectArena startState, List <Player> players, List <int> colors) : base(game, startState) { //game.KeyboardInput.IsOSKVisable = true; PlayerSelectArena = startState; _players = players; _colors = colors; if (_players.Count == 0) { AddNewPlayer(); } _startNextItem = new MenuItem(game, Fonts.GameFont.MeasureString(new Vector2(10, 100), ((players.Count == Game.GameSettings.Players) ? Strings.Start : Strings.Next)), ((players.Count == Game.GameSettings.Players) ? Strings.Start : Strings.Next)); _nameItem = new NameMenuItem(game, Fonts.GameFont.MeasureString( new Vector2(10, 10 + _startNextItem.Bounds.Y + _startNextItem.Bounds.Height), _player.Name), () => _player.Name, p => { _player.Name = p; }, () => _player.ColorIndex, Strings.Name); int max = 0; int mindex = 0; Rectangle m = new Rectangle(); for (var index = 0; index < colors.Count; index++) { var color = colors[index]; m = Fonts.GameFont.MeasureString( new Vector2(10, _nameItem.Bounds.Y + _nameItem.Bounds.Height), GameColors.Colors[color].Name.ToUpperInvariant()); if (m.Width > max) { max = m.Width; mindex = index; } } _colorItem = new ColorMenuItem(game, new Rectangle(10, _nameItem.Bounds.Y + _nameItem.Bounds.Height + 10, m.Width, m.Height), () => _player.ColorIndex, delegate(int p) { _player.ColorIndex = p; }, Strings.Color, colors); _backItem = new MenuItem(game, Fonts.GameFont.MeasureString( new Vector2(10, 10 + _colorItem.Bounds.Y + _colorItem.Bounds.Height), Strings.Back), Strings.Back); _menu = new Menu(game, HandleMenuSelect, _startNextItem, _nameItem, _colorItem, _backItem ); _invalidName = new Tween(new TimeSpan(0, 0, 0, 1), 1, 0); _invalidName.Finish(); }
public MenuItem(Golf game, Rectangle bounds, string name, Func <Vector2> offset = null) { Game = game; _bounds = bounds; Name = name; _offset = offset ?? (() => Vector2.Zero); SpriteBatch = new SpriteBatch(Game.GraphicsDevice); UnifiedInput.TapListeners.Add(Tap); }
public Player(Golf game, PlayerSave saved) : this(game, saved.ColorIndex, saved.Name) { Par = saved.Par; Total = saved.Total; PreviousTile = saved.LastTile; CurrentTile = saved.CurrentTile; //Layer = saved.Layer; // State = saved.State; // Node.WorldPosition = saved.Position; }
public void NextPlayer_Cond_Expect() { //Arrange Golf myGOlfPlay = new Golf(); Player myPlayer = new Player(0, "Harry"); //Act //Assert }
public GameTypeItem(Golf game, Rectangle bounds, string name) : base(game, bounds, name) { var mx = Textures.Back.Width; var my = Textures.Back.Height; var xs = (float)Math.Min(my, Bounds.Height) / Math.Max(my, Bounds.Height); _bounds = new Rectangle(bounds.X, bounds.Y, (int)(bounds.Width + ((mx * xs) * 2)), bounds.Height); RightRegion = new Rectangle((int)(bounds.X + bounds.Width + (mx * xs)), bounds.Y, (int)(mx * xs), bounds.Height); LeftRegion = new Rectangle(bounds.X, bounds.Y, (int)(mx * xs), bounds.Height); }
public Player(Golf game, int color, string name) { ColorIndex = color; Game = game; Name = name; GolfBall = new Sprite(Game, 3, new TimeSpan(0, 0, 0, 0, 200), AnimationState.LoopPlay, Textures.GolfBall, 0, 2); State = PlayerState.Finished; Power = new Tween(new TimeSpan(0, 0, 0, 1), 0f, 4f, true); Game.UnifiedInput.TapListeners.Add(OnTap); }
public Sprite(Golf game, int frames, TimeSpan rate, AnimationState anim, Texture2D map, int margin = 0, int spacing = 0) { Game = game; Map = map; Animation = anim; Rate = rate; Margin = margin; Spacing = spacing; Frames = frames; OnFinish += () => { }; }
public PlayArena(Golf game, BaseArena previousArena, List <IMap> maps, List <Player> players) : base(game, previousArena) { Game.KeyboardInput.IsOskVisable = false; Maps = maps ?? new List <IMap> { new Map01(), new Map02(), new Map03(), new Map04(), new Map05(), new Map06(), new Map07(), new Map08(), new Map09(), new Map10() }; Players = players ?? new List <Player> { new Player(Game, 0, Strings.Player1) }; //, new Player(Game, Color.Red, "Jansen"), new Player(Game, Color.DarkGreen, "Aurora"), new Player(Game, Color.Purple, "Chloe") }; Game.UnifiedInput.TapListeners.Add(OnTap); Initialise(); }
public void GolfInDifferentFactory_Test() { //Arrange var golf = new Golf(new WolfsburgFactory()); //Act golf.Assemble(); //Assert Assert.AreEqual(golf.Axe.GetPrice(), 6340); Assert.AreEqual(golf.Hood.GetPrice(), 9650); Assert.AreEqual(golf.Interior.GetPrice(), 14300); }
public void GolfPartsAreValidPrice_Test() { //Arrange var golf = new Golf(new HannoverFactory()); //Act golf.Assemble(); //Assert Assert.AreEqual(golf.Axe.GetPrice(), 2420); Assert.AreEqual(golf.Hood.GetPrice(), 600); Assert.AreEqual(golf.Interior.GetPrice(), 7500); }
public ScaleMenuItem(Golf game, Rectangle bounds, Getter <float> get, Setter <float> set, string name) : base(game, bounds, name) { var mx = Textures.Back.Width; var my = Textures.Back.Height; var xs = (float)Math.Min(my, Bounds.Height) / Math.Max(my, Bounds.Height); _bounds = new Rectangle(bounds.X, bounds.Y, (int)(bounds.Width + ((mx * xs) * 2)), bounds.Height); _rightRegion = new Rectangle((int)(bounds.X + bounds.Width + (mx * xs)), bounds.Y, (int)(mx * xs), bounds.Height); _leftRegion = new Rectangle(bounds.X, bounds.Y, (int)(mx * xs), bounds.Height); _get = get; _set = set; }
public TileSetMenuItem(Golf game, Rectangle bounds, Getter <int> get, Setter <int> set, string name, List <int> tileSets) : base(game, bounds, name) { _tileSets = tileSets; var mx = Textures.Back.Width; var my = Textures.Back.Height; var xs = (float)Math.Min(my, Bounds.Height) / Math.Max(my, Bounds.Height); _bounds = new Rectangle(bounds.X, bounds.Y, (int)(bounds.Width + ((mx * xs) * 2)), bounds.Height); RightRegion = new Rectangle((int)(bounds.X + bounds.Width + (mx * xs)), bounds.Y, (int)(mx * xs), bounds.Height); LeftRegion = new Rectangle(bounds.X, bounds.Y, (int)(mx * xs), bounds.Height); _get = get; _set = set; }
public IActionResult Swing(string angle, string velocity) { double numAngle = 0; double numVelocity = 0; angle = angle.Replace(".", ","); velocity = velocity.Replace(".", ","); double.TryParse(angle, out numAngle); double.TryParse(velocity, out numVelocity); ViewBag.Distance = Golf.Distance(numAngle, numVelocity);//klass golf + method return(View()); }
private void GolfOuting() { Golf golf = new Golf(); golf.TypeOfEvent = "Golf"; Console.WriteLine("How many people attended this event?"); golf.NumberOfPeople = int.Parse(Console.ReadLine()); Console.WriteLine("What was the total event cost?"); golf.EventCost = decimal.Parse(Console.ReadLine()); golf.CostPerPerson = golf.EventCost / golf.NumberOfPeople; Console.WriteLine($"This event cost ${golf.CostPerPerson}"); Console.WriteLine("When was this event?"); golf.DateOfEvent = DateTime.Parse(Console.ReadLine()); _outing.AddToOutingList(golf); }
public PlayersMenuItem(Golf game, Rectangle bounds, Getter <int> get, Setter <int> set, string name) : base(game, bounds, name) { var mx = Textures.Back.Width; var my = Textures.Back.Height; var xs = (float)Math.Min(my, Bounds.Height) / Math.Max(my, Bounds.Height); _bounds = new Rectangle(bounds.X, bounds.Y, (int)(bounds.Width + ((mx * xs) * 2)), bounds.Height); _rightRegion = new Rectangle((int)(bounds.X + bounds.Width + (mx * xs)), bounds.Y, (int)(mx * xs), bounds.Height); _leftRegion = new Rectangle(bounds.X, bounds.Y, (int)(mx * xs), bounds.Height); _get = get; _set = set; // UnifiedInput.TapListeners.Add(Tap); }
public ActionResult <IEnumerable <string> > Get(string model) { if (model == null) { return new string[] { "wrong parameter" } } ; if (model.Equals("Der Golf")) { return new string[] { Golf.generateBaseInfo() } } ; return(new string[] { "unknown model" }); }
public void AddCourse_CreateOneInput_OnlyOneThere() { //Arrange Course localCourse = new Course(0, 200); Golf myGolf = new Golf(); myGolf.AddCourse(localCourse); int expectedNoCourses = 1; int actualNoCourses; //Act actualNoCourses = myGolf.GetCourses().Length; //Assert Assert.Equal(expectedNoCourses, actualNoCourses); }
public IActionResult Swing(string angle, string velocity) //public IActionResult Swing(double angle, double velocity) { double numAngle = 0; double numVelocity = 0; angle = angle.Replace('.', ','); velocity = velocity.Replace('.', ','); double.TryParse(angle, out numAngle); double.TryParse(velocity, out numVelocity); ViewBag.Distance = Golf.Distance(numAngle, numVelocity); return(View()); }
public UnifiedInput(Golf game) { Game = game; TapListeners = new List <Procedure <Vector2> >(); MoveListeners = new List <Procedure <Vector2> >(); DraggingListeners = new List <Operation <Vector2> >(); DraggedListeners = new List <Operation <Vector2> >(); Game.MouseInput.LeftClickListeners.Add(Tap); Game.MouseInput.MoveListeners.Add(Move); Game.MouseInput.DraggedListeners.Add(Dragged); Game.MouseInput.DraggingListeners.Add(Dragging); Game.TouchInput.TapListeners.Add(Tap); Game.TouchInput.MoveListeners.Add(Move); Game.TouchInput.DraggedListeners.Add(Dragged); Game.TouchInput.DraggingListeners.Add(Dragging); }
static void Main(string[] args) { //Some comments IBasicFactory euFactory = new EUFactory(); IBasicFactory rusFactory = new RusFactory(); Car polo = new Polo(euFactory); Car golf = new Golf(rusFactory); polo.Configure(); Console.WriteLine("----------------------"); golf.Configure(); Console.ReadKey(); }
public string Update(Golf golf) { Golf newGolf = db.Golves.FirstOrDefault(h => h.Id == golf.Id); newGolf.Address = golf.Address; newGolf.Name = golf.Name; newGolf.City = golf.City; db.Entry(newGolf).State = System.Data.Entity.EntityState.Modified; if (db.SaveChanges() > 0) { return("更新成功"); } return("更新失败"); }
public void TestMethod2() { var dictionary = new Dictionary <Card, IPosition> { { Card.KingOfClubs, new Hand(0) }, { Card.AceOfSpades, new Field(Lane.First, 0) }, { Card.KingOfDiamonds, new Field(Lane.Second, 1) }, { Card.FiveOfClubs, new Field(Lane.Second, 0) }, }; var golf = new Golf(dictionary, true); Assert.AreEqual(0, golf.DeckCount()); Assert.IsFalse(golf.IsWin()); Assert.IsFalse(golf.IsLose()); Assert.IsFalse(golf.CanMoveToHand(Card.KingOfClubs)); Assert.IsTrue(golf.CanMoveToHand(Card.AceOfSpades)); Assert.IsFalse(golf.CanMoveToHand(Card.KingOfDiamonds)); Assert.IsFalse(golf.CanMoveToHand(Card.FiveOfClubs)); golf.MoveToHand(Card.AceOfSpades); Assert.AreEqual(0, golf.DeckCount()); Assert.IsFalse(golf.IsWin()); Assert.IsFalse(golf.IsLose()); Assert.IsFalse(golf.CanMoveToHand(Card.KingOfClubs)); Assert.IsFalse(golf.CanMoveToHand(Card.AceOfSpades)); Assert.IsTrue(golf.CanMoveToHand(Card.KingOfDiamonds)); Assert.IsFalse(golf.CanMoveToHand(Card.FiveOfClubs)); golf.MoveToHand(Card.KingOfDiamonds); Assert.AreEqual(0, golf.DeckCount()); Assert.IsFalse(golf.IsWin()); Assert.IsTrue(golf.IsLose()); Assert.IsFalse(golf.CanMoveToHand(Card.KingOfClubs)); Assert.IsFalse(golf.CanMoveToHand(Card.AceOfSpades)); Assert.IsFalse(golf.CanMoveToHand(Card.KingOfDiamonds)); Assert.IsFalse(golf.CanMoveToHand(Card.FiveOfClubs)); }