void Start() { GameObject golemModel = GameObject.FindGameObjectWithTag("Golem"); golem = golemModel.GetComponent <GolemBehaviorTree>(); GameObject staticObgHolder = GameObject.FindGameObjectWithTag("Static"); staticObj = staticObgHolder.GetComponent <Static>(); aSource = GetComponent <AudioSource>(); playerWalkSpeed = 2.0f; playerRunSpeed = 5.0f; playerSpeed = playerWalkSpeed; rB = GetComponentInChildren <Rigidbody>(); cR = GetComponentInChildren <Collider>(); for (int i = 0; i < levers.Length; i++) { levers[i].SetActive(false); } //to lock the mouse to the game Cursor.lockState = CursorLockMode.Locked; }
void Start() { GameObject golemModel = GameObject.FindGameObjectWithTag("Golem"); golem = golemModel.GetComponent <GolemBehaviorTree>(); golemComandPanel.SetActive(false); companionComandPanel.SetActive(true); }
private void Start() { GameObject golemModel = GameObject.FindGameObjectWithTag("Golem"); golem = golemModel.GetComponent <GolemBehaviorTree>(); GameObject gateModel = GameObject.FindGameObjectWithTag("Gate"); GateToRoomThree = gateModel.GetComponent <Gate>(); }
void Start() { GameObject golemModel = GameObject.FindGameObjectWithTag("Golem"); golem = golemModel.GetComponent <GolemBehaviorTree>(); }