예제 #1
0
    private IEnumerator StartMining()
    {
        animator.Play("Attack");

        while (true)
        {
            // play animation

            var position = transform.position;
            position.Set(position.x, position.y + HEIGHT_OFFSET, position.z);
            var text_holder = Instantiate(dmgTakenText, position, Quaternion.identity);
            text_holder.transform.GetChild(0).GetComponent <TextMeshPro>().SetText("+ " + _unitData.Reward);
            goldController.AddBalance(_unitData.Reward);
            yield return(new WaitForSeconds(2f));
        }
    }
예제 #2
0
 public void RemoveUnit(Unit unit)
 {
     _goldController.AddBalance(unit.GetUnitReward());
     _spawnedUnits.Remove(unit);
 }