internal ColorPatch(Godot.Color color) { R = color.r; G = color.g; B = color.b; A = color.a; }
public static Color Convert(this Godot.Color color) { return(new Color(color.r, color.g, color.b, color.a)); }
private void ColorChanged(Godot.Color color) { ClassOwner.ColorChanged?.Invoke(color); }
public static float GrayScale(Godot.Color source) { return((source.r + source.g + source.b) / 3); }
private void PresetRemove(Godot.Color color) { ClassOwner.PresetRemoved?.Invoke(color); }
private void PresetAdded(Godot.Color color) { ClassOwner.PresetAdded?.Invoke(color); }