public async Task <IActionResult> OnGetAsync(int?id) { if (id == null) { return(NotFound()); } GoddessPrayer = await _context.GoddessPrayers.FirstOrDefaultAsync(m => m.CharacterId == id); if (GoddessPrayer == null) { return(NotFound()); } return(Page()); }
public async Task <IActionResult> OnPostAsync(int?id) { if (id == null) { return(NotFound()); } GoddessPrayer = await _context.GoddessPrayers.FindAsync(id); if (GoddessPrayer != null) { _context.GoddessPrayers.Remove(GoddessPrayer); await _context.SaveChangesAsync(); } return(RedirectToPage("./Index")); }
public static void Initialize(PlayerContext context) { context.Database.EnsureCreated(); // Look for any Users. if (context.UserInfos.Any()) { return; // DB has been seeded } var users = new UserInfo[] { new UserInfo { UserID = 0, UserName = "******", Password = "******", Email = "*****@*****.**" } }; context.UserInfos.AddRange(users); context.SaveChanges(); var characterstat = new CharacterStat[] { new CharacterStat { CharacterId = 0, UserId = 0, GuildId = 0, Level = 160, JobLevel = 80, Class = "Genetic", Strength = 50, Agility = 120, Vitality = 159, Intelligence = 50, Dexterity = 100, Luck = 100, HealthPoints = 3500000, GoldMedals = 2500, GuildContribution = 1800000 } }; context.CharacterStats.AddRange(characterstat); context.SaveChanges(); var guild = new Guild[] { new Guild { GuildId = 0, GuildName = "WorstBehavior" } }; context.Guilds.AddRange(guild); context.SaveChanges(); var adventurebook = new AdventureBook[] { new AdventureBook { CharacterId = 0, MaximumHp = 38000, PhysicalAttack = 1400, MagicAttack = 800, GachaDeposit = 14 } }; context.AdventureBooks.AddRange(adventurebook); context.SaveChanges(); var classstat = new ClassStat[] { new ClassStat { ClassID = 0 } }; context.ClassStats.AddRange(classstat); context.SaveChanges(); var goddessprayer = new GoddessPrayer[] { new GoddessPrayer { CharacterId = 0, MaximumHp = 200, PhysicalAttack = 200, MagicAttack = 200, PhysicalDefense = 200, MagicalDefense = 200 } }; context.GoddessPrayers.AddRange(goddessprayer); context.SaveChanges(); var statusresistance = new StatusResistance[] { new StatusResistance { CharacterId = 0, FearResistance = 98, FreezeResistance = 40, PetrifyResistance = 40, SleepResistance = 100, StunResistance = 114 } }; context.StatusResistances.AddRange(statusresistance); context.SaveChanges(); var equipment = new Equipment[] { new Equipment { CharacterId = 0, WeaponName = "Hurricane Fury", WeaponRefine = 15, WeaponCard1 = "Spashire Star Card", WeaponCard2 = "Mega Ant Egg Card", ShieldName = "Stone Buckler", ShieldRefine = 8, ShieldCard = "Marc Card", ArmorName = "Comet Armor", ArmorRefine = 15, ArmorCard = "Ghostring Card", ManteauName = "Diabolus Manteau", ManteauRefine = 10, ManteauCard = "Jakk Card", LeftAccessoryName = "Safety Ring", LeftAccessoryRefine = 8, LeftAccessoryCard = "Fisherman Card", RightAccessoryName = "Safety Ring", RightAccessoryRefine = 8, RightAccessoryCard = "Fisherman Card", HeadgearName = "Sheep on Head", HeadgearRefine = 4, HeadgearCard = "Nightmare Card", FaceName = "Goblin Leader Mask", FaceRefine = 10, MouthName = "Pipe", MouthRefine = 10, BackName = "Midgard Backpack", BackRefine = 8, TailName = "Midgard Fairy", TailRefine = 10 } }; context.Equipments.AddRange(equipment); context.SaveChanges(); }