// Start is called before the first frame update void Start() { Gs2D = GetComponentInParent <Goatscript2D>(); GRB2D = GetComponentInParent <Rigidbody2D>(); player = GameObject.FindGameObjectWithTag("Player"); PM = player.GetComponent <PlayerMovement>(); Goatbody = GetComponentInChildren <GameObject>(); }
void Start() { Health = FullHealth; Levelname = 1; A = GetComponent <Animator>(); PM = GetComponent <PlayerMovement>(); Rb2D = GetComponentInChildren <Rigidbody2D>(); Goat = GameObject.FindGameObjectWithTag("Goat"); GS2D = Goat.GetComponent <Goatscript2D>(); }