public override void OnStart() { m_Priority = 10; GoalState.Add(HelpStrings.AI.IS_PLAYER_DEAD, true); }
void Start() { GoalState.Add("collect" + typeof(LogResource).Name, true); }
public override void OnStart() { GoalState.Add(HelpStrings.AI.IS_HUNGRY, false); }
public override void OnStart() { GoalState.Add(HelpStrings.AI.IS_PLAYER_IN_SIGHT, false); }