예제 #1
0
        public override void OnStart()
        {
            m_Priority = 10;

            GoalState.Add(HelpStrings.AI.IS_PLAYER_DEAD, true);
        }
예제 #2
0
 void Start()
 {
     GoalState.Add("collect" + typeof(LogResource).Name, true);
 }
예제 #3
0
 public override void OnStart()
 {
     GoalState.Add(HelpStrings.AI.IS_HUNGRY, false);
 }
예제 #4
0
 public override void OnStart()
 {
     GoalState.Add(HelpStrings.AI.IS_PLAYER_IN_SIGHT, false);
 }