private void Start() { activeSceneName = SceneManager.GetActiveScene().name; switch (activeSceneName) { case "Wave1": enemySpeed = enemySpeeds[0]; GoStage.SetSceneName("Wave2"); break; case "Wave2": enemySpeed = enemySpeeds[1]; GoStage.SetSceneName("Wave3"); break; case "Wave3": enemySpeed = enemySpeeds[2]; GoStage.SetSceneName("Wave1"); break; default: break; } }
void Start() { Buy.Makura = 0; Buy.Money = 10000; GoStage.SetSceneName("Wave1"); }