예제 #1
0
    void OnGUI()
    {
        if (GUILayout.Button("Position Tween with PingPong Loop"))
        {
            GoKitLite.instance.positionTo(cube, Random.Range(1f, 2f), new Vector3(10, 5, 0))
            .setEaseType(EaseType.BounceOut)
            .setLoopType(GoKitLite.LoopType.PingPong, 2)
            .setLoopCompletionHandler(t => Debug.Log("Loop iteration done"))
            .setCompletionHandler(t => Debug.Log("Tween complete"));
        }


        if (GUILayout.Button("Relative Position Tween"))
        {
            GoKitLite.instance.positionTo(cube, Random.Range(0.2f, 1), new Vector3(1, 0, 0), true)
            .setEaseType(EaseType.CubicIn);
        }


        if (GUILayout.Button("AnimationCurve for Easing Scale"))
        {
            GoKitLite.instance.scaleTo(cube, 2f, new Vector3(3, 3, 3))
            .setAnimationCurve(easeCurve);
        }


        if (GUILayout.Button("Scale to 2"))
        {
            GoKitLite.instance.scaleTo(cube, Random.Range(0.2f, 1), new Vector3(2, 2, 2));
        }


        if (GUILayout.Button("Scale to 0.5"))
        {
            GoKitLite.instance.scaleTo(cube, Random.Range(0.2f, 1), new Vector3(0.5f, 0.5f, 0.5f))
            .setEaseType(EaseType.BounceOut);
        }


        if (GUILayout.Button("Punch Scale to 3"))
        {
            GoKitLite.instance.scaleTo(cube, Random.Range(0.2f, 1), new Vector3(3, 3, 3))
            .setEaseType(EaseType.Punch);
        }


        if (GUILayout.Button("Rotation to 90,0,0"))
        {
            GoKitLite.instance.rotationTo(cube, Random.Range(0.2f, 1), new Vector3(90f, 0, 0))
            .setEaseType(EaseType.BackOut);
        }


        if (GUILayout.Button("Rotation to 270,0,0"))
        {
            GoKitLite.instance.rotationTo(cube, Random.Range(0.2f, 1), new Vector3(270f, 0, 0))
            .setEaseType(EaseType.BackOut);
        }


        if (GUILayout.Button("Rotation to 0,310,0"))
        {
            GoKitLite.instance.rotationTo(cube, Random.Range(0.2f, 1), new Vector3(0, 310, 0))
            .setEaseType(EaseType.BackOut);
        }

        if (GUILayout.Button("Rotation by 360,0,0 (relative tween)"))
        {
            GoKitLite.instance.rotationTo(cube, 1, new Vector3(360f, 0, 0), true)
            .setEaseType(EaseType.BackOut);
        }


        if (GUILayout.Button("Custom Action Tween of Alpha to 0 with 1s Delay"))
        {
            // dt 0 to 1 (except for bouce, punch they go a bit less than 0 and a bit more than 1)
            System.Action <Transform, float> action = (trans, dt) =>
            {
                var color = trans.GetComponent <Renderer>().material.color;
                color.a = 1 - dt;
                trans.GetComponent <Renderer>().material.color = color;
            };

            GoKitLite.instance.customAction(cube, Random.Range(0.2f, 1), action)
            .setDelay(1f)
            .setEaseType(EaseType.Linear);
        }


        if (GUILayout.Button("Custom Action Tween of Alpha to 1"))
        {
            System.Action <Transform, float> action = (trans, dt) =>
            {
                var color = trans.GetComponent <Renderer>().material.color;
                color.a = dt;
                trans.GetComponent <Renderer>().material.color = color;
            };

            GoKitLite.instance.customAction(cube, Random.Range(0.2f, 1), action)
            .setEaseType(EaseType.Linear)
            .setCompletionHandler(t =>
            {
                Debug.Log("All done with custom action");
            });
        }


        if (GUILayout.Button("Color to Red"))
        {
            GoKitLite.instance.colorTo(cube, Random.Range(0.2f, 1), Color.red);
        }


        if (GUILayout.Button("Color Cycler"))
        {
            GoKitLite.instance.colorTo(cube, Random.Range(0.2f, 1), Color.blue)
            .next(Random.Range(0.2f, 1), Color.red)
            .setLoopType(GoKitLite.LoopType.PingPong, 2);
        }


        if (GUILayout.Button("Shake Position Ramp up/down Tween"))
        {
            GoKitLite.instance.customAction(cube, 2, GoKitLiteActions.shakePositionRamp(cube, 0.6f))
            .setEaseType(EaseType.Linear);
        }


        if (GUILayout.Button("Shake Position Tween"))
        {
            GoKitLite.instance.customAction(cube, 2, GoKitLiteActions.shakePosition(cube, 0.6f))
            .setEaseType(EaseType.Linear);
        }


        if (GUILayout.Button("Shake Scale Tween"))
        {
            GoKitLite.instance.customAction(cube, 2, GoKitLiteActions.shakeScale(cube, 0.6f))
            .setEaseType(EaseType.Linear);
        }


        if (GUILayout.Button("RectTransform Panel Position Tween"))
        {
            GoKitLite.instance.rectTransformPositionTo(panel, 1.0f, new Vector3(-Screen.width * 0.5f, -Screen.height * 0.5f), true)
            .setEaseType(EaseType.BounceOut)
            .setLoopType(GoKitLite.LoopType.PingPong, 2, 0.2f);
        }


        if (GUILayout.Button("RectTransform Button Position Tween"))
        {
            GoKitLite.instance.rectTransformPositionTo(panel.GetChild(0) as RectTransform, 1.0f, new Vector3(0f, panel.rect.height * 0.8f), true)
            .setLoopType(GoKitLite.LoopType.PingPong, 1, 0.5f);

            GoKitLite.instance.rectTransformPositionTo(panel.GetChild(1) as RectTransform, 1.0f, new Vector3(0f, panel.rect.height * 0.8f), true)
            .setDelay(0.2f)
            .setLoopType(GoKitLite.LoopType.PingPong, 1, 0.5f)
            .setEaseType(EaseType.BackOut);
        }


        if (GUILayout.Button("Stop All tweens"))
        {
            GoKitLite.instance.stopAllTweens(true);
        }
    }
예제 #2
0
    void OnGUI()
    {
        if (GUILayout.Button("Position Tween with 1s Delay and PingPong Loop"))
        {
            GoKitLite.instance.positionTo(cube, Random.Range(0.2f, 1), new Vector3(10, 5, 0), 1f, GoKitLiteEasing.Bounce.EaseOut)
            .setLoopType(GoKitLite.LoopType.PingPong, 2)
            .setLoopCompletionHandler(t => Debug.Log("Loop iteration done"));
        }

        if (GUILayout.Button("Relative Position Tween"))
        {
            GoKitLite.instance.positionTo(cube, Random.Range(0.2f, 1), new Vector3(1, 0, 0), 0, GoKitLiteEasing.Cubic.EaseIn, true);
        }


        if (GUILayout.Button("AnimationCurve for Easing Scale"))
        {
            GoKitLite.instance.scaleTo(cube, 2f, new Vector3(3, 3, 3), 0, GoKitLiteEasing.Custom.AnimationCurveEase(easeCurve));
        }


        if (GUILayout.Button("Scale to 2"))
        {
            GoKitLite.instance.scaleTo(cube, Random.Range(0.2f, 1), new Vector3(2, 2, 2));
        }


        if (GUILayout.Button("Scale to 0.5"))
        {
            GoKitLite.instance.scaleTo(cube, Random.Range(0.2f, 1), new Vector3(0.5f, 0.5f, 0.5f), 0, GoKitLiteEasing.Bounce.EaseOut);
        }


        if (GUILayout.Button("Punch Scale to 3"))
        {
            GoKitLite.instance.scaleTo(cube, Random.Range(0.2f, 1), new Vector3(3, 3, 3), 0, GoKitLiteEasing.Elastic.Punch);
        }


        if (GUILayout.Button("Rotation to 90,0,0"))
        {
            GoKitLite.instance.rotationTo(cube, Random.Range(0.2f, 1), new Vector3(90f, 0, 0), 0, GoKitLiteEasing.Back.EaseOut);
        }


        if (GUILayout.Button("Rotation to 270,0,0"))
        {
            GoKitLite.instance.rotationTo(cube, Random.Range(0.2f, 1), new Vector3(270f, 0, 0), 0, GoKitLiteEasing.Back.EaseOut);
        }


        if (GUILayout.Button("Rotation to 0,310,0"))
        {
            GoKitLite.instance.rotationTo(cube, Random.Range(0.2f, 1), new Vector3(0, 310, 0), 0, GoKitLiteEasing.Back.EaseOut);
        }

        if (GUILayout.Button("Rotation by 360,0,0 (relative tween)"))
        {
            GoKitLite.instance.rotationTo(cube, 1, new Vector3(360f, 0, 0), 0, GoKitLiteEasing.Back.EaseOut, true);
        }


        if (GUILayout.Button("Custom Action Tween of Alpha to 0 with 1s Delay"))
        {
            // dt 0 to 1 (except for bouce, punch they go a bit less than 0 and a bit more than 1)
            System.Action <Transform, float> action = (trans, dt) =>
            {
                var color = trans.renderer.material.color;
                color.a = 1 - dt;
                trans.renderer.material.color = color;
            };
            GoKitLite.instance.customAction(cube, Random.Range(0.2f, 1), action, 1.0f, GoKitLiteEasing.Linear.EaseNone);
        }


        if (GUILayout.Button("Custom Action Tween of Alpha to 1"))
        {
            System.Action <Transform, float> action = (trans, dt) =>
            {
                var color = trans.renderer.material.color;
                color.a = dt;
                trans.renderer.material.color = color;
            };

            GoKitLite.instance.customAction(cube, Random.Range(0.2f, 1), action, 0, GoKitLiteEasing.Linear.EaseNone)
            .setCompletionHandler(t =>
            {
                Debug.Log("All done with custom action");
            });
        }


        if (GUILayout.Button("Color to Red"))
        {
            GoKitLite.instance.colorTo(cube, Random.Range(0.2f, 1), Color.red);
        }


        if (GUILayout.Button("Color Cycler"))
        {
            GoKitLite.instance.colorTo(cube, Random.Range(0.2f, 1), Color.blue)
            .next(Random.Range(0.2f, 1), Color.red)
            .next(Random.Range(0.2f, 1), Color.blue)
            .setLoopType(GoKitLite.LoopType.PingPong, 10);
        }


        if (GUILayout.Button("Shake Position Ramp up/down Tween"))
        {
            GoKitLite.instance.customAction(cube, 2, GoKitLiteActions.shakePositionRamp(cube, 0.6f), 0, GoKitLiteEasing.Linear.EaseNone);
        }


        if (GUILayout.Button("Shake Position Tween"))
        {
            GoKitLite.instance.customAction(cube, 2, GoKitLiteActions.shakePosition(cube, 0.6f), 0, GoKitLiteEasing.Linear.EaseNone);
        }


        if (GUILayout.Button("Shake Scale Tween"))
        {
            GoKitLite.instance.customAction(cube, 2, GoKitLiteActions.shakeScale(cube, 0.6f), 0, GoKitLiteEasing.Linear.EaseNone);
        }


        if (GUILayout.Button("Stop All tweens"))
        {
            GoKitLite.instance.stopAllTweens(true);
        }
    }