void OnGUI() { if (GUILayout.Button("Position Tween with PingPong Loop")) { GoKitLite.instance.positionTo(cube, Random.Range(1f, 2f), new Vector3(10, 5, 0)) .setEaseType(EaseType.BounceOut) .setLoopType(GoKitLite.LoopType.PingPong, 2) .setLoopCompletionHandler(t => Debug.Log("Loop iteration done")) .setCompletionHandler(t => Debug.Log("Tween complete")); } if (GUILayout.Button("Relative Position Tween")) { GoKitLite.instance.positionTo(cube, Random.Range(0.2f, 1), new Vector3(1, 0, 0), true) .setEaseType(EaseType.CubicIn); } if (GUILayout.Button("AnimationCurve for Easing Scale")) { GoKitLite.instance.scaleTo(cube, 2f, new Vector3(3, 3, 3)) .setAnimationCurve(easeCurve); } if (GUILayout.Button("Scale to 2")) { GoKitLite.instance.scaleTo(cube, Random.Range(0.2f, 1), new Vector3(2, 2, 2)); } if (GUILayout.Button("Scale to 0.5")) { GoKitLite.instance.scaleTo(cube, Random.Range(0.2f, 1), new Vector3(0.5f, 0.5f, 0.5f)) .setEaseType(EaseType.BounceOut); } if (GUILayout.Button("Punch Scale to 3")) { GoKitLite.instance.scaleTo(cube, Random.Range(0.2f, 1), new Vector3(3, 3, 3)) .setEaseType(EaseType.Punch); } if (GUILayout.Button("Rotation to 90,0,0")) { GoKitLite.instance.rotationTo(cube, Random.Range(0.2f, 1), new Vector3(90f, 0, 0)) .setEaseType(EaseType.BackOut); } if (GUILayout.Button("Rotation to 270,0,0")) { GoKitLite.instance.rotationTo(cube, Random.Range(0.2f, 1), new Vector3(270f, 0, 0)) .setEaseType(EaseType.BackOut); } if (GUILayout.Button("Rotation to 0,310,0")) { GoKitLite.instance.rotationTo(cube, Random.Range(0.2f, 1), new Vector3(0, 310, 0)) .setEaseType(EaseType.BackOut); } if (GUILayout.Button("Rotation by 360,0,0 (relative tween)")) { GoKitLite.instance.rotationTo(cube, 1, new Vector3(360f, 0, 0), true) .setEaseType(EaseType.BackOut); } if (GUILayout.Button("Custom Action Tween of Alpha to 0 with 1s Delay")) { // dt 0 to 1 (except for bouce, punch they go a bit less than 0 and a bit more than 1) System.Action <Transform, float> action = (trans, dt) => { var color = trans.GetComponent <Renderer>().material.color; color.a = 1 - dt; trans.GetComponent <Renderer>().material.color = color; }; GoKitLite.instance.customAction(cube, Random.Range(0.2f, 1), action) .setDelay(1f) .setEaseType(EaseType.Linear); } if (GUILayout.Button("Custom Action Tween of Alpha to 1")) { System.Action <Transform, float> action = (trans, dt) => { var color = trans.GetComponent <Renderer>().material.color; color.a = dt; trans.GetComponent <Renderer>().material.color = color; }; GoKitLite.instance.customAction(cube, Random.Range(0.2f, 1), action) .setEaseType(EaseType.Linear) .setCompletionHandler(t => { Debug.Log("All done with custom action"); }); } if (GUILayout.Button("Color to Red")) { GoKitLite.instance.colorTo(cube, Random.Range(0.2f, 1), Color.red); } if (GUILayout.Button("Color Cycler")) { GoKitLite.instance.colorTo(cube, Random.Range(0.2f, 1), Color.blue) .next(Random.Range(0.2f, 1), Color.red) .setLoopType(GoKitLite.LoopType.PingPong, 2); } if (GUILayout.Button("Shake Position Ramp up/down Tween")) { GoKitLite.instance.customAction(cube, 2, GoKitLiteActions.shakePositionRamp(cube, 0.6f)) .setEaseType(EaseType.Linear); } if (GUILayout.Button("Shake Position Tween")) { GoKitLite.instance.customAction(cube, 2, GoKitLiteActions.shakePosition(cube, 0.6f)) .setEaseType(EaseType.Linear); } if (GUILayout.Button("Shake Scale Tween")) { GoKitLite.instance.customAction(cube, 2, GoKitLiteActions.shakeScale(cube, 0.6f)) .setEaseType(EaseType.Linear); } if (GUILayout.Button("RectTransform Panel Position Tween")) { GoKitLite.instance.rectTransformPositionTo(panel, 1.0f, new Vector3(-Screen.width * 0.5f, -Screen.height * 0.5f), true) .setEaseType(EaseType.BounceOut) .setLoopType(GoKitLite.LoopType.PingPong, 2, 0.2f); } if (GUILayout.Button("RectTransform Button Position Tween")) { GoKitLite.instance.rectTransformPositionTo(panel.GetChild(0) as RectTransform, 1.0f, new Vector3(0f, panel.rect.height * 0.8f), true) .setLoopType(GoKitLite.LoopType.PingPong, 1, 0.5f); GoKitLite.instance.rectTransformPositionTo(panel.GetChild(1) as RectTransform, 1.0f, new Vector3(0f, panel.rect.height * 0.8f), true) .setDelay(0.2f) .setLoopType(GoKitLite.LoopType.PingPong, 1, 0.5f) .setEaseType(EaseType.BackOut); } if (GUILayout.Button("Stop All tweens")) { GoKitLite.instance.stopAllTweens(true); } }
void OnGUI() { if (GUILayout.Button("Position Tween with 1s Delay and PingPong Loop")) { GoKitLite.instance.positionTo(cube, Random.Range(0.2f, 1), new Vector3(10, 5, 0), 1f, GoKitLiteEasing.Bounce.EaseOut) .setLoopType(GoKitLite.LoopType.PingPong, 2) .setLoopCompletionHandler(t => Debug.Log("Loop iteration done")); } if (GUILayout.Button("Relative Position Tween")) { GoKitLite.instance.positionTo(cube, Random.Range(0.2f, 1), new Vector3(1, 0, 0), 0, GoKitLiteEasing.Cubic.EaseIn, true); } if (GUILayout.Button("AnimationCurve for Easing Scale")) { GoKitLite.instance.scaleTo(cube, 2f, new Vector3(3, 3, 3), 0, GoKitLiteEasing.Custom.AnimationCurveEase(easeCurve)); } if (GUILayout.Button("Scale to 2")) { GoKitLite.instance.scaleTo(cube, Random.Range(0.2f, 1), new Vector3(2, 2, 2)); } if (GUILayout.Button("Scale to 0.5")) { GoKitLite.instance.scaleTo(cube, Random.Range(0.2f, 1), new Vector3(0.5f, 0.5f, 0.5f), 0, GoKitLiteEasing.Bounce.EaseOut); } if (GUILayout.Button("Punch Scale to 3")) { GoKitLite.instance.scaleTo(cube, Random.Range(0.2f, 1), new Vector3(3, 3, 3), 0, GoKitLiteEasing.Elastic.Punch); } if (GUILayout.Button("Rotation to 90,0,0")) { GoKitLite.instance.rotationTo(cube, Random.Range(0.2f, 1), new Vector3(90f, 0, 0), 0, GoKitLiteEasing.Back.EaseOut); } if (GUILayout.Button("Rotation to 270,0,0")) { GoKitLite.instance.rotationTo(cube, Random.Range(0.2f, 1), new Vector3(270f, 0, 0), 0, GoKitLiteEasing.Back.EaseOut); } if (GUILayout.Button("Rotation to 0,310,0")) { GoKitLite.instance.rotationTo(cube, Random.Range(0.2f, 1), new Vector3(0, 310, 0), 0, GoKitLiteEasing.Back.EaseOut); } if (GUILayout.Button("Rotation by 360,0,0 (relative tween)")) { GoKitLite.instance.rotationTo(cube, 1, new Vector3(360f, 0, 0), 0, GoKitLiteEasing.Back.EaseOut, true); } if (GUILayout.Button("Custom Action Tween of Alpha to 0 with 1s Delay")) { // dt 0 to 1 (except for bouce, punch they go a bit less than 0 and a bit more than 1) System.Action <Transform, float> action = (trans, dt) => { var color = trans.renderer.material.color; color.a = 1 - dt; trans.renderer.material.color = color; }; GoKitLite.instance.customAction(cube, Random.Range(0.2f, 1), action, 1.0f, GoKitLiteEasing.Linear.EaseNone); } if (GUILayout.Button("Custom Action Tween of Alpha to 1")) { System.Action <Transform, float> action = (trans, dt) => { var color = trans.renderer.material.color; color.a = dt; trans.renderer.material.color = color; }; GoKitLite.instance.customAction(cube, Random.Range(0.2f, 1), action, 0, GoKitLiteEasing.Linear.EaseNone) .setCompletionHandler(t => { Debug.Log("All done with custom action"); }); } if (GUILayout.Button("Color to Red")) { GoKitLite.instance.colorTo(cube, Random.Range(0.2f, 1), Color.red); } if (GUILayout.Button("Color Cycler")) { GoKitLite.instance.colorTo(cube, Random.Range(0.2f, 1), Color.blue) .next(Random.Range(0.2f, 1), Color.red) .next(Random.Range(0.2f, 1), Color.blue) .setLoopType(GoKitLite.LoopType.PingPong, 10); } if (GUILayout.Button("Shake Position Ramp up/down Tween")) { GoKitLite.instance.customAction(cube, 2, GoKitLiteActions.shakePositionRamp(cube, 0.6f), 0, GoKitLiteEasing.Linear.EaseNone); } if (GUILayout.Button("Shake Position Tween")) { GoKitLite.instance.customAction(cube, 2, GoKitLiteActions.shakePosition(cube, 0.6f), 0, GoKitLiteEasing.Linear.EaseNone); } if (GUILayout.Button("Shake Scale Tween")) { GoKitLite.instance.customAction(cube, 2, GoKitLiteActions.shakeScale(cube, 0.6f), 0, GoKitLiteEasing.Linear.EaseNone); } if (GUILayout.Button("Stop All tweens")) { GoKitLite.instance.stopAllTweens(true); } }