private void CheckState() { var tempState = GnarStage.Normal; foreach (var buff in MyHero.Buffs) { if (buff.Name == "gnartransformsoon") { tempState = GnarStage.Transforming; } if (buff.Name == "gnartransform") { tempState = GnarStage.Mega; } } Stage = tempState; }
private void CheckState() { var tempState = GnarStage.NORMAL; foreach (var buff in MyHero.Buffs) { if (buff.Name == "gnartransformsoon") { tempState = GnarStage.TRANSFORMING; } if (buff.Name == "gnartransform") { tempState = GnarStage.MEGA; } } _stage = tempState; }
private void CheckState() { var tempState = GnarStage.Normal; foreach(var buff in MyHero.Buffs) { if(buff.Name == "gnartransformsoon") tempState = GnarStage.Transforming ; if(buff.Name == "gnartransform") tempState = GnarStage.Mega ; } Stage = tempState; }