public static void GlTFSaveOptions() { // ExStart:glTFSaveOptions // Initialize Scene object Scene scene = new Scene(); // Create a child node scene.RootNode.CreateChildNode("sphere", new Sphere()); // Set glTF saving options. The code example embeds all assets into the target file usually a glTF file comes with some dependencies, a bin file for model's vertex/indices, two .glsl files for vertex/fragment shaders // Use opt.EmbedAssets to tells the Aspose.3D API to export scene and embed the dependencies inside the target file. GltfSaveOptions opt = new GltfSaveOptions(FileContentType.ASCII); opt.EmbedAssets = true; // Use KHR_materials_common extension to define the material, thus no GLSL files are generated. opt.UseCommonMaterials = true; // Customize the name of the buffer file which defines model opt.BufferFile = "mybuf.bin"; // Save GlTF file scene.Save(RunExamples.GetOutputFilePath("glTFSaveOptions_out.gltf"), opt); // Save a binary glTF file using KHR_binary_glTF extension scene.Save(RunExamples.GetOutputFilePath("glTFSaveOptions_out.glb"), FileFormat.GLTF_Binary); // Developers may use saving options to create a binary glTF file using KHR_binary_glTF extension GltfSaveOptions opts = new GltfSaveOptions(FileContentType.Binary); scene.Save(RunExamples.GetOutputFilePath("Test_out.glb"), opts); // ExEnd:glTFSaveOptions }
public static void Run() { // ExStart:Non_PBRtoPBRMaterial // initialize a new 3D scene var s = new Scene(); var box = new Box(); s.RootNode.CreateChildNode("box1", box).Material = new PhongMaterial() { DiffuseColor = new Vector3(1, 0, 1) }; GltfSaveOptions opt = new GltfSaveOptions(FileFormat.GLTF2); //Custom material converter to convert PhongMaterial to PbrMaterial opt.MaterialConverter = delegate(Material material) { PhongMaterial m = (PhongMaterial)material; return(new PbrMaterial() { Albedo = new Vector3(m.DiffuseColor.x, m.DiffuseColor.y, m.DiffuseColor.z) }); }; // save in GLTF 2.0 format s.Save(RunExamples.GetOutputFilePath("Non_PBRtoPBRMaterial_Out.gltf"), opt); // ExEnd:Non_PBRtoPBRMaterial }
/// <summary> /// The JSON content of GLTF file is indented for human reading, default value is false /// This method is supported by version 19.8 or greater. /// </summary> public static void PrettyPrintInGltfSaveOption() { // ExStart:PrettyPrintInGltfSaveOption // Initialize 3D scene Scene scene = new Scene(new Sphere()); // Initialize GLTFSaveOptions GltfSaveOptions opt = new GltfSaveOptions(FileFormat.GLTF2); // The JSON content of GLTF file is indented for human reading, default value is false opt.PrettyPrint = true; // Save 3D Scene scene.Save(RunExamples.GetDataDir() + "prettyPrintInGltfSaveOption.gltf", opt); // ExEnd:PrettyPrintInGltfSaveOption }