/// <summary> /// 非同期でByte配列からVRMImporterContextの初期化をします /// </summary> /// <param name="vrmByteArray"></param> public async Task InitializeVrmContextFromByteArrayAsync(byte[] vrmByteArray) { #if UNIVRM_LEGACY_IMPORTER // VRMImporterContextがVRMを読み込む機能を提供します currentContext = new VRMImporterContext(); // GLB形式でJSONを取得しParseします await Task.Run(() => currentContext.ParseGlb(vrmByteArray)); #elif UNIVRM_0_68_IMPORTER var parser = new GltfParser(); await Task.Run(() => parser.ParseGlb(vrmByteArray)); currentContext = new VRMImporterContext(parser); #elif UNIVRM_0_77_IMPORTER var parser = new GlbLowLevelParser(string.Empty, vrmByteArray); GltfData data = null; await Task.Run(() => { data = parser.Parse(); }); currentContext = new VRMImporterContext(data); currentInstance = null; #else #endif }
/// <summary> /// 非同期でByte配列からVRMモデルを読み込む /// </summary> /// <param name="vrmByteArray"></param> /// <returns></returns> public async Task <GameObject> LoadVrmModelFromByteArrayAsync(byte[] vrmByteArray) { #if UNIVRM_LEGACY_IMPORTER await InitializeVrmContextFromByteArrayAsync(vrmByteArray); // 非同期処理(Task)で読み込みます await currentContext.LoadAsyncTask(); // 読込が完了するとcontext.RootにモデルのGameObjectが入っています var root = currentContext.Root; return(root); #elif UNIVRM_0_68_IMPORTER var parser = new GltfParser(); await Task.Run(() => { parser.ParseGlb(vrmByteArray); }); currentContext = new VRMImporterContext(parser); await currentContext.LoadAsync(); return(currentContext.Root); #else return(null); #endif }
/// <summary> /// メタが不要な場合のローダー /// </summary> async void LoadVRMClicked_without_meta() { #if UNITY_STANDALONE_WIN var path = FileDialogForWindows.FileDialog("open VRM", ".vrm"); #elif UNITY_EDITOR var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm"); #else var path = Application.dataPath + "/default.vrm"; #endif if (string.IsNullOrEmpty(path)) { return; } var bytes = File.ReadAllBytes(path); // なんらかの方法でByte列を得た // GLB形式でJSONを取得しParseします var parser = new GltfParser(); parser.ParseGlb(bytes); var context = new VRMImporterContext(parser); if (m_loadAsync) { await context.LoadAsync(); } else { context.Load(); } OnLoaded(context); }
async void OnLoadClicked() { #if UNITY_STANDALONE_WIN var path = FileDialogForWindows.FileDialog("open VRM", ".vrm"); #elif UNITY_EDITOR var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm"); #else var path = Application.dataPath + "/default.vrm"; #endif if (string.IsNullOrEmpty(path)) { return; } var bytes = File.ReadAllBytes(path); // なんらかの方法でByte列を得た // GLB形式でJSONを取得しParseします var parser = new GltfParser(); parser.ParseGlb(bytes); using (var context = new VRMImporterContext(parser)) { // metaを取得(todo: thumbnailテクスチャのロード) var meta = await context.ReadMetaAsync(); Debug.LogFormat("meta: title:{0}", meta.Title); // ParseしたJSONをシーンオブジェクトに変換していく await context.LoadAsync(); OnLoaded(context); } }
public void SerializerCompare() { // Aliciaを古いデシリアライザでロードする var path = AliciaPath; var parser = new GltfParser(); parser.ParseGlb(File.ReadAllBytes(path)); using (var context = new VRMImporterContext(parser)) { var oldJson = context.GLTF.ToJson().ParseAsJson().ToString(" "); // 生成シリアライザでJSON化する var f = new JsonFormatter(); GltfSerializer.Serialize(f, context.GLTF); var parsed = f.ToString().ParseAsJson(); var newJson = parsed.ToString(" "); // File.WriteAllText("old.json", oldJson); // File.WriteAllText("new.json", newJson); // 比較 Assert.AreEqual(oldJson.ParseAsJson().ToString(), newJson.ParseAsJson().ToString()); // 生成デシリアライザでロードする var ff = new JsonFormatter(); var des = GltfDeserializer.Deserialize(parsed); ff.Clear(); GltfSerializer.Serialize(ff, des); var desJson = ff.ToString().ParseAsJson().ToString(" "); Assert.AreEqual(oldJson.ParseAsJson().ToString(), desJson.ParseAsJson().ToString()); } }
/// <summary> /// 同期でByte配列からVRMモデルを読み込む /// </summary> /// <param name="vrmByteArray"></param> /// <returns></returns> public GameObject LoadVrmModelFromByteArray(byte[] vrmByteArray) { #if UNIVRM_LEGACY_IMPORTER InitializeVrmContextFromByteArray(vrmByteArray); // 同期処理で読み込みます currentContext.Load(); // 読込が完了するとcontext.RootにモデルのGameObjectが入っています var root = currentContext.Root; return(root); #elif UNIVRM_0_68_IMPORTER var parser = new GltfParser(); parser.ParseGlb(vrmByteArray); currentContext = new VRMImporterContext(parser); currentContext.Load(); return(currentContext.Root); #elif UNIVRM_0_77_IMPORTER var parser = new GlbLowLevelParser(string.Empty, vrmByteArray); var data = parser.Parse(); currentContext = new VRMImporterContext(data); currentInstance = currentContext.Load(); return(currentInstance.Root); #else return(null); #endif }
static void ImportMenu() { var path = EditorUtility.OpenFilePanel("open vrm", "", "vrm"); if (string.IsNullOrEmpty(path)) { return; } if (Application.isPlaying) { // load into scene var parser = new GltfParser(); parser.ParsePath(path); using (var context = new VRMImporterContext(parser)) { context.Load(); context.EnableUpdateWhenOffscreen(); context.ShowMeshes(); context.DisposeOnGameObjectDestroyed(); Selection.activeGameObject = context.Root; } } else { if (path.StartsWithUnityAssetPath()) { Debug.LogWarningFormat("disallow import from folder under the Assets"); return; } var assetPath = EditorUtility.SaveFilePanel("save prefab", "Assets", Path.GetFileNameWithoutExtension(path), "prefab"); if (string.IsNullOrEmpty(path)) { return; } if (!assetPath.StartsWithUnityAssetPath()) { Debug.LogWarningFormat("out of asset path: {0}", assetPath); return; } // import as asset var prefabPath = UnityPath.FromUnityPath(assetPath); var parser = new GltfParser(); parser.ParseGlb(File.ReadAllBytes(path)); Action <IEnumerable <string> > onCompleted = texturePaths => { // // after textures imported // var map = texturePaths.Select(x => { var texture = AssetDatabase.LoadAssetAtPath(x, typeof(Texture2D)); return(texture.name, texture); }).ToArray();
static void ImportMenu() { var path = EditorUtility.OpenFilePanel("open vrm", "", "vrm"); if (string.IsNullOrEmpty(path)) { return; } if (Application.isPlaying) { // load into scene var parser = new GltfParser(); parser.ParsePath(path); var context = new VRMImporterContext(parser); context.Load(); context.ShowMeshes(); context.EnableUpdateWhenOffscreen(); Selection.activeGameObject = context.Root; } else { if (path.StartsWithUnityAssetPath()) { Debug.LogWarningFormat("disallow import from folder under the Assets"); return; } var assetPath = EditorUtility.SaveFilePanel("save prefab", "Assets", Path.GetFileNameWithoutExtension(path), "prefab"); if (string.IsNullOrEmpty(path)) { return; } if (!assetPath.StartsWithUnityAssetPath()) { Debug.LogWarningFormat("out of asset path: {0}", assetPath); return; } // import as asset var prefabPath = UnityPath.FromUnityPath(assetPath); var parser = new GltfParser(); parser.ParseGlb(File.ReadAllBytes(path)); var context = new VRMImporterContext(parser); var editor = new VRMEditorImporterContext(context); editor.ExtractImages(prefabPath); EditorApplication.delayCall += () => { // // after textures imported // context.Load(); editor.SaveAsAsset(prefabPath); editor.Dispose(); }; } }
/// <summary> /// Byte配列からVRMImporterContextの初期化をします /// </summary> /// <param name="vrmByteArray"></param> public void InitializeVrmContextFromByteArray(byte[] vrmByteArray) { #if UNIVRM_LEGACY_IMPORTER // VRMImporterContextがVRMを読み込む機能を提供します currentContext = new VRMImporterContext(); // GLB形式でJSONを取得しParseします currentContext.ParseGlb(vrmByteArray); #elif UNIVRM_0_68_IMPORTER var parser = new GltfParser(); parser.ParseGlb(vrmByteArray); currentContext = new VRMImporterContext(parser); #else #endif }
/// <summary> /// 非同期でByte配列からVRMImporterContextの初期化をします /// </summary> /// <param name="vrmByteArray"></param> public async Task InitializeVrmContextFromByteArrayAsync(byte[] vrmByteArray) { #if UNIVRM_LEGACY_IMPORTER // VRMImporterContextがVRMを読み込む機能を提供します currentContext = new VRMImporterContext(); // GLB形式でJSONを取得しParseします await Task.Run(() => currentContext.ParseGlb(vrmByteArray)); #elif UNIVRM_0_68_IMPORTER var parser = new GltfParser(); await Task.Run(() => parser.ParseGlb(vrmByteArray)); currentContext = new VRMImporterContext(parser); #else #endif }
static void ImportVrm(UnityPath path) { if (!path.IsUnderAssetsFolder) { throw new Exception(); } var parser = new GltfParser(); try { parser.ParseGlb(File.ReadAllBytes(path.FullPath)); } catch (KeyNotFoundException) { // invalid VRM-0.X. // maybe VRM-1.0.do nothing return; } var prefabPath = path.Parent.Child(path.FileNameWithoutExtension + ".prefab"); // save texture assets ! LoadTextureAsyncFunc textureLoader = async(caller, textureIndex, used) => { var gltfTexture = parser.GLTF.textures[textureIndex]; var gltfImage = parser.GLTF.images[gltfTexture.source]; var assetPath = prefabPath.Parent.Child(gltfImage.uri); var texture = await UniGLTF.AssetTextureLoader.LoadTaskAsync(assetPath, parser.GLTF, textureIndex); return(new TextureLoadInfo(texture, used, false)); }; var context = new VRMImporterContext(parser, textureLoader); var editor = new VRMEditorImporterContext(context); editor.ExtractImages(prefabPath); EditorApplication.delayCall += () => { // // after textures imported // context.Load(); editor.SaveAsAsset(prefabPath); editor.Dispose(); }; }
public void MeshCopyTest() { var path = AliciaPath; var parser = new GltfParser(); parser.ParseGlb(File.ReadAllBytes(path)); var context = new VRMImporterContext(parser); context.Load(); context.ShowMeshes(); context.EnableUpdateWhenOffscreen(); foreach (var mesh in context.Meshes) { var src = mesh.Mesh; var dst = src.Copy(true); MeshTests.MeshEquals(src, dst); } }
static void ImportVrm(UnityPath path) { if (!path.IsUnderAssetsFolder) { throw new Exception(); } var parser = new GltfParser(); parser.ParseGlb(File.ReadAllBytes(path.FullPath)); var prefabPath = path.Parent.Child(path.FileNameWithoutExtension + ".prefab"); Action <IEnumerable <string> > onCompleted = texturePaths => { var map = texturePaths.Select(x => { var texture = AssetDatabase.LoadAssetAtPath(x, typeof(Texture2D)); return(texture.name, texture); }).ToArray();
static void ImportVrm(UnityPath vrmPath) { if (!vrmPath.IsUnderAssetsFolder) { throw new Exception(); } var parser = new GltfParser(); parser.ParseGlb(File.ReadAllBytes(vrmPath.FullPath)); var prefabPath = vrmPath.Parent.Child(vrmPath.FileNameWithoutExtension + ".prefab"); Action <IEnumerable <UnityPath> > onCompleted = texturePaths => { var map = texturePaths.Select(x => { var texture = x.LoadAsset <Texture2D>(); return(texture.name, texture: texture as UnityEngine.Object); }).ToArray();
static void ImportVrm(UnityPath path) { if (!path.IsUnderAssetsFolder) { throw new Exception(); } var parser = new GltfParser(); try { parser.ParseGlb(File.ReadAllBytes(path.FullPath)); } catch (KeyNotFoundException) { // invalid VRM-0.X. // maybe VRM-1.0.do nothing return; } var prefabPath = path.Parent.Child(path.FileNameWithoutExtension + ".prefab"); // save texture assets ! var context = new VRMImporterContext(parser); context.ExtractImages(prefabPath); EditorApplication.delayCall += () => { // // after textures imported // context.Load(); context.SaveAsAsset(prefabPath); context.EditorDestroyRoot(); }; }
static void ImportAsset(string path, UnityPath prefabPath) { if (!prefabPath.IsUnderAssetsFolder) { Debug.LogWarningFormat("out of asset path: {0}", prefabPath); return; } // import as asset // var prefabPath = UnityPath.FromUnityPath(prefabPath); var parser = new GltfParser(); parser.ParseGlb(File.ReadAllBytes(path)); Action <IEnumerable <UnityPath> > onCompleted = texturePaths => { // // after textures imported // var map = texturePaths.Select(x => { var texture = x.LoadAsset <Texture2D>() as UnityEngine.Object; return(texture.name, texture); }).ToArray();
public void ImportExportTest() { var path = AliciaPath; var parser = new GltfParser(); parser.ParseGlb(File.ReadAllBytes(path)); using (var context = new VRMImporterContext(parser)) { context.Load(); context.ShowMeshes(); context.EnableUpdateWhenOffscreen(); var importedJson = JsonParser.Parse(context.Json); importedJson.SetValue("/extensions/VRM/exporterVersion", VRMVersion.VRM_VERSION, (f, x) => f.Value(x)); importedJson.SetValue("/asset/generator", UniGLTF.UniGLTFVersion.UNIGLTF_VERSION, (f, x) => f.Value(x)); importedJson.SetValue("/scene", 0, (f, x) => f.Value(x)); importedJson.SetValue("/materials/*/doubleSided", false, (f, x) => f.Value(x)); //importJson.SetValue("/materials/*/pbrMetallicRoughness/roughnessFactor", 0); //importJson.SetValue("/materials/*/pbrMetallicRoughness/baseColorFactor", new float[] { 1, 1, 1, 1 }); importedJson.SetValue("/accessors/*/normalized", false, (f, x) => f.Value(x)); importedJson.RemoveValue(Utf8String.From("/nodes/*/extras")); /* * importJson.SetValue("/bufferViews/12/byteStride", 4); * importJson.SetValue("/bufferViews/13/byteStride", 4); * importJson.SetValue("/bufferViews/14/byteStride", 4); * importJson.SetValue("/bufferViews/15/byteStride", 4); * importJson.SetValue("/bufferViews/22/byteStride", 4); * importJson.SetValue("/bufferViews/29/byteStride", 4); * importJson.SetValue("/bufferViews/45/byteStride", 4); * importJson.SetValue("/bufferViews/46/byteStride", 4); * importJson.SetValue("/bufferViews/47/byteStride", 4); * importJson.SetValue("/bufferViews/201/byteStride", 4); * importJson.SetValue("/bufferViews/202/byteStride", 4); * importJson.SetValue("/bufferViews/203/byteStride", 4); * importJson.SetValue("/bufferViews/204/byteStride", 4); * importJson.SetValue("/bufferViews/211/byteStride", 4); * importJson.SetValue("/bufferViews/212/byteStride", 4); * importJson.SetValue("/bufferViews/213/byteStride", 4); * importJson.SetValue("/bufferViews/214/byteStride", 4); * importJson.SetValue("/bufferViews/215/byteStride", 4); * importJson.SetValue("/bufferViews/243/byteStride", 4); * importJson.SetValue("/bufferViews/247/byteStride", 64); * importJson.SetValue("/bufferViews/248/byteStride", 64); * importJson.SetValue("/bufferViews/249/byteStride", 64); * importJson.SetValue("/bufferViews/250/byteStride", 64); * importJson.SetValue("/bufferViews/251/byteStride", 64); * importJson.SetValue("/bufferViews/252/byteStride", 64); * importJson.SetValue("/bufferViews/253/byteStride", 64); */ importedJson.RemoveValue(Utf8String.From("/bufferViews/*/byteStride")); var vrm = VRMExporter.Export(UniGLTF.MeshExportSettings.Default, context.Root); // TODO: Check contents in JSON /*var exportJson = */ JsonParser.Parse(vrm.ToJson()); // TODO: Check contents in JSON /*var newExportedJson = */ // JsonParser.Parse(JsonSchema.FromType<glTF>().Serialize(vrm)); /* * foreach (var kv in importJson.Diff(exportJson)) * { * Debug.Log(kv); * } * * Assert.AreEqual(importJson, exportJson); */ } }
void LoadModel(string path) { if (!File.Exists(path)) { return; } Debug.LogFormat("{0}", path); var ext = Path.GetExtension(path).ToLower(); switch (ext) { case ".vrm": { // var context = new ImporterContext(); var file = File.ReadAllBytes(path); // context.ParseGlb(file); // context.Load(); // context.ShowMeshes(); // context.EnableUpdateWhenOffscreen(); // context.ShowMeshes(); var model = UniVRM10.VrmLoader.CreateVrmModel(file, new FileInfo(path)); // UniVRM-0.XXのコンポーネントを構築する var assets = UniVRM10.RuntimeUnityBuilder.ToUnityAsset(model, showMesh: false); // showRenderer = false のときに後で表示する例 foreach (var renderer in assets.Renderers) { renderer.enabled = true; } UniVRM10.ComponentBuilder.Build10(model, assets); SetModel(assets.Root); break; } case ".glb": { var file = File.ReadAllBytes(path); var parser = new GltfParser(); parser.ParseGlb(file); var context = new UniGLTF.ImporterContext(parser); context.Load(); context.ShowMeshes(); context.EnableUpdateWhenOffscreen(); context.ShowMeshes(); SetModel(context.Root); break; } case ".gltf": case ".zip": { var parser = new GltfParser(); parser.ParsePath(path); var context = new UniGLTF.ImporterContext(parser); context.Load(); context.ShowMeshes(); context.EnableUpdateWhenOffscreen(); context.ShowMeshes(); SetModel(context.Root); break; } default: Debug.LogWarningFormat("unknown file type: {0}", path); break; } }
void LoadModel(string path) { if (!File.Exists(path)) { return; } Debug.LogFormat("{0}", path); var ext = Path.GetExtension(path).ToLower(); switch (ext) { case ".vrm": { var parser = new UniGLTF.GltfParser(); parser.ParsePath(path); using (var loader = new RuntimeUnityBuilder(parser)) { loader.Load(); loader.ShowMeshes(); loader.EnableUpdateWhenOffscreen(); var destroyer = loader.DisposeOnGameObjectDestroyed(); SetModel(destroyer.gameObject); } break; } case ".glb": { var file = File.ReadAllBytes(path); var parser = new GltfParser(); parser.ParseGlb(file); using (var loader = new UniGLTF.ImporterContext(parser)) { loader.Load(); loader.ShowMeshes(); loader.EnableUpdateWhenOffscreen(); loader.ShowMeshes(); var destroyer = loader.DisposeOnGameObjectDestroyed(); SetModel(destroyer.gameObject); } break; } case ".gltf": case ".zip": { var parser = new GltfParser(); parser.ParsePath(path); using (var loader = new UniGLTF.ImporterContext(parser)) { loader.Load(); loader.ShowMeshes(); loader.EnableUpdateWhenOffscreen(); loader.ShowMeshes(); var destroyer = loader.DisposeOnGameObjectDestroyed(); SetModel(destroyer.gameObject); } break; } default: Debug.LogWarningFormat("unknown file type: {0}", path); break; } }
public void ImportExportTest() { var path = AliciaPath; var parser = new GltfParser(); parser.ParseGlb(File.ReadAllBytes(path)); using (var context = new VRMImporterContext(parser)) { context.Load(); context.ShowMeshes(); context.EnableUpdateWhenOffscreen(); var destroyer = context.DisposeOnGameObjectDestroyed(); try { // mesh { foreach (var renderer in destroyer.GetComponentsInChildren <Renderer>()) { Mesh mesh = default; if (renderer is MeshRenderer) { var f = renderer.GetComponent <MeshFilter>(); mesh = f.sharedMesh; } else if (renderer is SkinnedMeshRenderer smr) { mesh = smr.sharedMesh; } var gltfMesh = parser.GLTF.meshes.Find(x => x.name == mesh.name); Assert.AreEqual(gltfMesh.name, mesh.name); // materials foreach (var material in renderer.sharedMaterials) { var gltfMaterial = parser.GLTF.materials.Find(x => x.name == material.name); Assert.AreEqual(gltfMaterial.name, material.name); var materialIndex = parser.GLTF.materials.IndexOf(gltfMaterial); var vrmMaterial = context.VRM.materialProperties[materialIndex]; // Debug.Log($"shaderName: '{vrmMaterial.shader}'"); if (vrmMaterial.shader == "VRM/MToon") { // MToon // Debug.Log($"{material.name} is MToon"); foreach (var kv in vrmMaterial.textureProperties) { var texture = material.GetTexture(kv.Key); // Debug.Log($"{kv.Key}: {texture}"); Assert.NotNull(texture); } } else if (glTF_KHR_materials_unlit.IsEnable(gltfMaterial)) { // Unlit // Debug.Log($"{material.name} is unlit"); throw new NotImplementedException(); } else { // PBR // Debug.Log($"{material.name} is PBR"); throw new NotImplementedException(); } } } } // meta { var meta = destroyer.GetComponent <VRMMeta>(); } // humanoid { var animator = destroyer.GetComponent <Animator>(); } // blendshape { var blendshapeProxy = destroyer.GetComponent <VRMBlendShapeProxy>(); for (int i = 0; i < context.VRM.blendShapeMaster.blendShapeGroups.Count; ++i) { var gltfBlendShapeClip = context.VRM.blendShapeMaster.blendShapeGroups[i]; var unityBlendShapeClip = blendshapeProxy.BlendShapeAvatar.Clips[i]; Assert.AreEqual(Enum.Parse(typeof(BlendShapePreset), gltfBlendShapeClip.presetName, true), unityBlendShapeClip.Preset); } } var importedJson = JsonParser.Parse(context.Json); importedJson.SetValue("/extensions/VRM/exporterVersion", VRMVersion.VRM_VERSION, (f, x) => f.Value(x)); importedJson.SetValue("/asset/generator", UniGLTF.UniGLTFVersion.UNIGLTF_VERSION, (f, x) => f.Value(x)); importedJson.SetValue("/scene", 0, (f, x) => f.Value(x)); importedJson.SetValue("/materials/*/doubleSided", false, (f, x) => f.Value(x)); //importJson.SetValue("/materials/*/pbrMetallicRoughness/roughnessFactor", 0); //importJson.SetValue("/materials/*/pbrMetallicRoughness/baseColorFactor", new float[] { 1, 1, 1, 1 }); importedJson.SetValue("/accessors/*/normalized", false, (f, x) => f.Value(x)); importedJson.RemoveValue(Utf8String.From("/nodes/*/extras")); /* * importJson.SetValue("/bufferViews/12/byteStride", 4); * importJson.SetValue("/bufferViews/13/byteStride", 4); * importJson.SetValue("/bufferViews/14/byteStride", 4); * importJson.SetValue("/bufferViews/15/byteStride", 4); * importJson.SetValue("/bufferViews/22/byteStride", 4); * importJson.SetValue("/bufferViews/29/byteStride", 4); * importJson.SetValue("/bufferViews/45/byteStride", 4); * importJson.SetValue("/bufferViews/46/byteStride", 4); * importJson.SetValue("/bufferViews/47/byteStride", 4); * importJson.SetValue("/bufferViews/201/byteStride", 4); * importJson.SetValue("/bufferViews/202/byteStride", 4); * importJson.SetValue("/bufferViews/203/byteStride", 4); * importJson.SetValue("/bufferViews/204/byteStride", 4); * importJson.SetValue("/bufferViews/211/byteStride", 4); * importJson.SetValue("/bufferViews/212/byteStride", 4); * importJson.SetValue("/bufferViews/213/byteStride", 4); * importJson.SetValue("/bufferViews/214/byteStride", 4); * importJson.SetValue("/bufferViews/215/byteStride", 4); * importJson.SetValue("/bufferViews/243/byteStride", 4); * importJson.SetValue("/bufferViews/247/byteStride", 64); * importJson.SetValue("/bufferViews/248/byteStride", 64); * importJson.SetValue("/bufferViews/249/byteStride", 64); * importJson.SetValue("/bufferViews/250/byteStride", 64); * importJson.SetValue("/bufferViews/251/byteStride", 64); * importJson.SetValue("/bufferViews/252/byteStride", 64); * importJson.SetValue("/bufferViews/253/byteStride", 64); */ importedJson.RemoveValue(Utf8String.From("/bufferViews/*/byteStride")); var vrm = VRMExporter.Export(UniGLTF.MeshExportSettings.Default, context.Root, new EditorTextureSerializer()); // TODO: Check contents in JSON /*var exportJson = */ JsonParser.Parse(vrm.ToJson()); // TODO: Check contents in JSON /*var newExportedJson = */ // JsonParser.Parse(JsonSchema.FromType<glTF>().Serialize(vrm)); /* * foreach (var kv in importJson.Diff(exportJson)) * { * Debug.Log(kv); * } * * Assert.AreEqual(importJson, exportJson); */ } finally { UnityEngine.Object.DestroyImmediate(destroyer.gameObject); } } }
async void LoadModelAsync(string path) { if (!File.Exists(path)) { return; } Debug.LogFormat("{0}", path); var ext = Path.GetExtension(path).ToLower(); switch (ext) { case ".vrm": { var file = File.ReadAllBytes(path); var parser = new GltfParser(); parser.ParseGlb(file); using (var context = new VRMImporterContext(parser)) { await m_texts.UpdateMetaAsync(context); await context.LoadAsync(); context.EnableUpdateWhenOffscreen(); context.ShowMeshes(); context.DisposeOnGameObjectDestroyed(); SetModel(context.Root); } break; } case ".glb": { var file = File.ReadAllBytes(path); var parser = new GltfParser(); parser.ParseGlb(file); var context = new UniGLTF.ImporterContext(parser); context.Load(); context.EnableUpdateWhenOffscreen(); context.ShowMeshes(); context.DisposeOnGameObjectDestroyed(); SetModel(context.Root); break; } case ".gltf": case ".zip": { var parser = new GltfParser(); parser.ParsePath(path); var context = new UniGLTF.ImporterContext(parser); context.Load(); context.EnableUpdateWhenOffscreen(); context.ShowMeshes(); context.DisposeOnGameObjectDestroyed(); SetModel(context.Root); break; } default: Debug.LogWarningFormat("unknown file type: {0}", path); break; } }