/// <summary> /// Initializes a new instance of the <see cref="GlowMaterial"/> class. /// </summary> public GlowMaterial() : base(DefaultLayers.Opaque) { this.TexcoordOffset = Vector2.Zero; this.GlowScale = 8.0f; this.Intensity = 3f; this.shaderParameters = new GlowEffectParameters(); this.shaderParameters.TexcoordOffset = this.TexcoordOffset; this.shaderParameters.Intensity = this.Intensity; this.shaderParameters.GlowScale = this.GlowScale; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }
/// <summary> /// Initializes a new instance of the <see cref="GlowMaterial"/> class. /// </summary> public GlowMaterial() : base(DefaultLayers.Opaque) { this.SamplerMode = AddressMode.LinearClamp; this.TexcoordOffset = Vector2.Zero; this.GlowScale = 8.0f; this.Intensity = 3f; this.shaderParameters = new GlowEffectParameters(); this.shaderParameters.TexcoordOffset = this.TexcoordOffset; this.shaderParameters.Intensity = this.Intensity; this.shaderParameters.GlowScale = this.GlowScale; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }