void Start() { if (instance == null) { instance = this; } if (instance != this) { Destroy(gameObject); } SortGlossaryItemList(glossaryList); UpdateGlossaryWindow(glossaryList.glossary); }
void Start() { if (instance == null) { instance = this; } if (instance != this) { Destroy(gameObject); } SortGlossaryItemList(glossaryList[index]); //UpdateGlossaryWindow(glossaryList[index].glossary); ChangeFolder(); }