static void RunFromCurrent() { if (EditorApplication.isPlaying == true) { EditorApplication.isPlaying = false; return; } GlobalVariableList globalsList = (GlobalVariableList)AssetDatabase.LoadAssetAtPath("Assets/Data/GlobalVariables.asset", typeof(GlobalVariableList)); globalsList.SetGlobalVariable("playerspawnpoint", 0, 0); string currentScene = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name; Debug.Log("load"); if (currentScene != "CoreScene") { UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Scenes/CoreScene.unity"); //UnityEditor.SceneManagement.EditorSceneManager.LoadScene(currentScene, UnityEngine.SceneManagement.LoadSceneMode.Additive); } AddPlayerSpawnPoint(); UnityEditor.SceneManagement.EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); EditorApplication.isPlaying = true; }
public static void OnPlayStateChange(PlayModeStateChange playMode) { if (playMode == PlayModeStateChange.EnteredEditMode) { // RemoveGameLogicObjects(); UnityEditor.SceneManagement.EditorSceneManager.CloseScene(UnityEngine.SceneManagement.SceneManager.GetSceneByName("CoreScene"), true); } else if (playMode == PlayModeStateChange.ExitingEditMode) { string currentScene = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().path; if (!currentScene.Contains("StartScene") && !currentScene.Contains("Title")) { GlobalVariableList globalsList = (GlobalVariableList)AssetDatabase.LoadAssetAtPath("Assets/Data/GlobalVariables.asset", typeof(GlobalVariableList)); globalsList.SetGlobalVariable("playerspawnpoint", 0, 0); if (currentScene != "CoreScene") { UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Scenes/CoreScene.unity"); UnityEditor.SceneManagement.EditorSceneManager.OpenScene(currentScene, UnityEditor.SceneManagement.OpenSceneMode.Additive); } EditorApplication.isPlaying = true; AddPlayerSpawnPoint(); } // AddGameLogicObjects(); } }
public Node GlobalVariableList() { var n1 = new GlobalVariableList(); n1.Add(new Identifier() { AnchorToken = Expect(TokenType.IDENTIFIER) }); while (CurrentToken == TokenType.LIST) { Expect(TokenType.LIST); n1.Add(new Identifier() { AnchorToken = Expect(TokenType.IDENTIFIER) }); } return(n1); }
public void Visit(GlobalVariableList node) { if (DEBUG) { Console.WriteLine($"Visiting {node.GetType()}"); } foreach (var child in node.children) { if (globalVariables.ContainsKey(child.AnchorToken.Lexeme)) { throw new SemanticError("This variable already exists, you can't have two of the same variable.", child.AnchorToken); } else { globalVariables.TryAdd(child.AnchorToken.Lexeme, new Variable()); if (DEBUG) { Console.WriteLine($"Name {child.AnchorToken.Lexeme} Added to variable table"); } } } }
public void Visit(GlobalVariableList node) { }
public static void BuildDynamicList() { GlobalVariableList globalsList = (GlobalVariableList)AssetDatabase.LoadAssetAtPath("Assets/Data/GlobalVariables.asset", typeof(GlobalVariableList)); globalsList.BuildDynamicList(); }
public string Visit(GlobalVariableList node) { return(""); }