public void ClearEmptiesInventory() { IGlobalState state = new GlobalState(); state.Add("test", 8); state.Add("test2", "Steve"); Assert.AreEqual(2, state.Count()); state.Clear(); Assert.AreEqual(0, state.Count()); }
public void CountReturnsCorrectNumberOfObjects() { IGlobalState state = new GlobalState(); state.Add("test", 8); state.Add("test2", "Steve"); Assert.AreEqual(2, state.Count()); }
public void AddInsertsObjectInGameState() { IGlobalState state = new GlobalState(); int testNumber = 8; state.Add("test", testNumber); Assert.AreEqual(1, state.Count()); Assert.AreEqual(testNumber, (int)state.Get("test")); }
public void CountReturnsZeroForNewGlobalState() { IGlobalState state = new GlobalState(); Assert.AreEqual(0, state.Count()); }