private IEnumerator DoLoadHelm(EquipItemTable.EquipItemData data) { EquipModelTable.Data model_data = data.GetModelData(sexID); LoadObject lo_head = loadingQueue.LoadAndInstantiate(RESOURCE_CATEGORY.PLAYER_HEAD, ResourceName.GetPlayerHead(data.GetModelID(sexID))); LoadObject lo_face = null; if (model_data.needFace) { lo_face = loadingQueue.LoadAndInstantiate(RESOURCE_CATEGORY.PLAYER_FACE, ResourceName.GetPlayerFace(faceModelID)); } yield return((object)loadingQueue.Wait()); Transform head = lo_head.Realizes(_transform, _transform.get_gameObject().get_layer()); head.set_localPosition(Vector3.get_zero()); head.set_localRotation(Quaternion.get_identity()); PlayerLoader.SetEquipColor(head, NGUIMath.IntToColor(data.modelColor0)); nodeMain = head; yield return((object)this.StartCoroutine(InitRoopEffect(loadingQueue, head, SHADER_TYPE.NORMAL))); if (lo_face != null) { Transform face = lo_face.Realizes(head, _transform.get_gameObject().get_layer()); _SetMannequinMaterial(face); } displayInfo = MonoBehaviourSingleton <GlobalSettingsManager> .I.uiModelRendering.helmDisplayInfo; OnLoadFinished(); }
private IEnumerator DoLoadWeapon(EquipItemTable.EquipItemData data) { int modelID = data.GetModelID(sexID); string name = ResourceName.GetPlayerWeapon(modelID); byte highTex = 0; if (MonoBehaviourSingleton <GlobalSettingsManager> .IsValid()) { EquipModelHQTable hqTable = MonoBehaviourSingleton <GlobalSettingsManager> .I.equipModelHQTable; highTex = hqTable.GetWeaponFlag(modelID); } LoadObject lo = loadingQueue.LoadAndInstantiate(RESOURCE_CATEGORY.PLAYER_WEAPON, name); LoadObject lo_high_reso_tex = PlayerLoader.LoadHighResoTexs(loadingQueue, name, highTex); yield return((object)loadingQueue.Wait()); Transform weapon = lo.Realizes(_transform, _transform.get_gameObject().get_layer()); weapon.set_localPosition(Vector3.get_zero()); weapon.set_localRotation(Quaternion.get_identity()); Renderer[] renderers = weapon.GetComponentsInChildren <Renderer>(); PlayerLoader.SetEquipColor3(renderers, NGUIMath.IntToColor(data.modelColor0), NGUIMath.IntToColor(data.modelColor1), NGUIMath.IntToColor(data.modelColor2)); Material materialR = null; Material materialL = null; int j = 0; for (int i = renderers.Length; j < i; j++) { Renderer r = renderers[j]; if (r.get_name().EndsWith("_L")) { materialL = r.get_material(); nodeSub = r.get_transform(); } else { materialR = r.get_material(); nodeMain = r.get_transform(); } } yield return((object)this.StartCoroutine(InitRoopEffect(loadingQueue, weapon, SHADER_TYPE.NORMAL))); PlayerLoader.ApplyWeaponHighResoTexs(lo_high_reso_tex, highTex, materialR, materialL); displayInfo = new GlobalSettingsManager.UIModelRenderingParam.DisplayInfo(MonoBehaviourSingleton <GlobalSettingsManager> .I.uiModelRendering.WeaponDisplayInfos[(int)data.type]); if (data.id == 50020201 || data.id == 50020200) { displayInfo.mainPos = new Vector3(0f, 0f, -0.21f); displayInfo.mainRot.x += 180f; displayInfo.subRot.x += 180f; } if (data.id == 60020200 || data.id == 60020201 || data.id == 60020202) { displayInfo.mainPos = new Vector3(0f, 0f, 0f); displayInfo.mainRot = new Vector3(-64.50903f, 93.68915f, -118.1268f); } OnLoadFinished(); }
private IEnumerator DoLoadSkillItemSymbol(SkillItemTable.SkillItemData data) { LoadObject lo = loadingQueue.LoadAndInstantiate(RESOURCE_CATEGORY.ITEM_MODEL, ResourceName.GetSkillItemSymbolModel(data.iconID)); yield return((object)loadingQueue.Wait()); Transform item = lo.Realizes(_transform, _transform.get_gameObject().get_layer()); item.set_localPosition(Vector3.get_zero()); item.set_localRotation(Quaternion.get_identity()); nodeMain = item; displayInfo = MonoBehaviourSingleton <GlobalSettingsManager> .I.uiModelRendering.itemDisplayInfo; OnLoadFinished(); }
private void SaveSettings(GlobalSettingsManager.UIModelRenderingParam.DisplayInfo info, Transform root) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Expected O, but got Unknown //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Expected O, but got Unknown //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) if (info != null && !(root == null)) { Transform val = root.Find("Pivot"); if (!(val == null)) { Vector3 localPosition = val.get_localPosition(); info.zFromCamera = localPosition.z; Transform val2 = root.Find("Pivot/Model0"); Transform val3 = root.Find("Pivot/Model1"); if (val2 != null) { info.mainPos = val2.get_localPosition(); info.mainRot = val2.get_localEulerAngles(); } if (val3 != null) { info.subPos = val3.get_localPosition(); info.subRot = val3.get_localEulerAngles(); } else { info.subPos = Vector3.get_zero(); info.subRot = Vector3.get_zero(); } } } }
private void LoadSettings(GlobalSettingsManager.UIModelRenderingParam.DisplayInfo info, Transform root) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Expected O, but got Unknown //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) if (info != null && !(root == null)) { Transform val = root.Find("Pivot"); if (!(val == null)) { root.set_localPosition(Vector3.get_zero()); root.set_localEulerAngles(Vector3.get_zero()); root.set_localScale(Vector3.get_one()); val.set_localPosition(new Vector3(0f, 0f, info.zFromCamera)); val.set_localEulerAngles(Vector3.get_zero()); val.set_localScale(Vector3.get_one()); Transform val2 = root.Find("Pivot/Model0"); Transform val3 = root.Find("Pivot/Model1"); if (val2 != null) { val2.set_localPosition(info.mainPos); val2.set_localEulerAngles(info.mainRot); val2.set_localScale(Vector3.get_one()); } if (val3 != null) { val3.set_localPosition(info.subPos); val3.set_localEulerAngles(info.subRot); val3.set_localScale(Vector3.get_one()); } } } }
private IEnumerator DoLoadFullBody(EquipItemTable.EquipItemData data) { EquipModelTable.Data model_data = data.GetModelData(sexID); bool is_bdy = data.type == EQUIPMENT_TYPE.ARMOR || data.type == EQUIPMENT_TYPE.VISUAL_ARMOR; bool is_arm = data.type == EQUIPMENT_TYPE.ARM || data.type == EQUIPMENT_TYPE.VISUAL_ARM; bool is_leg = data.type == EQUIPMENT_TYPE.LEG || data.type == EQUIPMENT_TYPE.VISUAL_LEG; int sex_id = sexID; int face_id = faceModelID; int hair_id = -1; int body_id = (!is_bdy) ? MonoBehaviourSingleton <GlobalSettingsManager> .I.playerVisual.mannequinBodyIDs[sex_id] : data.GetModelID(sex_id); int arm_id = (!is_arm) ? (-1) : data.GetModelID(sex_id); int leg_id = (!is_leg) ? MonoBehaviourSingleton <GlobalSettingsManager> .I.playerVisual.mannequinLegIDs[sex_id] : data.GetModelID(sex_id); Color mannequin_color = MonoBehaviourSingleton <GlobalSettingsManager> .I.playerVisual.mannequinSkinColor; Color skin_color = mannequin_color; Color hair_color = mannequin_color; Color equip_color = NGUIMath.IntToColor(data.modelColor0); LoadObject lo_face = (!model_data.needFace) ? null : loadingQueue.LoadAndInstantiate(RESOURCE_CATEGORY.PLAYER_FACE, ResourceName.GetPlayerFace(face_id)); LoadObject lo_hair = (hair_id <= -1) ? null : loadingQueue.LoadAndInstantiate(RESOURCE_CATEGORY.PLAYER_HEAD, ResourceName.GetPlayerHead(hair_id)); LoadObject lo_body = loadingQueue.LoadAndInstantiate(RESOURCE_CATEGORY.PLAYER_BDY, ResourceName.GetPlayerBody(body_id)); LoadObject lo_arm = (!model_data.needArm || arm_id <= -1) ? null : loadingQueue.LoadAndInstantiate(RESOURCE_CATEGORY.PLAYER_ARM, ResourceName.GetPlayerArm(arm_id)); LoadObject lo_leg = (!model_data.needLeg || leg_id <= -1) ? null : loadingQueue.LoadAndInstantiate(RESOURCE_CATEGORY.PLAYER_LEG, ResourceName.GetPlayerLeg(leg_id)); yield return((object)loadingQueue.Wait()); Transform body = lo_body.Realizes(_transform, _transform.get_gameObject().get_layer()); body.set_localPosition(Vector3.get_zero()); body.set_localRotation(Quaternion.get_identity()); PlayerLoader.SetSkinAndEquipColor(body, skin_color, (!is_bdy) ? mannequin_color : equip_color, 0f); if (!is_bdy) { _SetMannequinMaterial(body); } else { yield return((object)this.StartCoroutine(InitRoopEffect(loadingQueue, body, SHADER_TYPE.NORMAL))); } nodeMain = body; SkinnedMeshRenderer body_skin = body.GetComponentInChildren <SkinnedMeshRenderer>(); Transform head_node = Utility.Find(body, "Head"); Transform L_Upperarm = Utility.Find(body, "L_Upperarm"); Transform R_Upperarm = Utility.Find(body, "R_Upperarm"); if (L_Upperarm != null && R_Upperarm != null) { Vector3 angle = L_Upperarm.get_localEulerAngles(); angle.y = -40f; L_Upperarm.set_localEulerAngles(angle); angle = R_Upperarm.get_localEulerAngles(); angle.y = -40f; R_Upperarm.set_localEulerAngles(angle); } if (lo_face != null) { Transform face = lo_face.Realizes(head_node, _transform.get_gameObject().get_layer()); PlayerLoader.SetSkinColor(face, skin_color); _SetMannequinMaterial(face); } if (lo_hair != null) { Transform hair = lo_hair.Realizes(head_node, _transform.get_gameObject().get_layer()); PlayerLoader.SetEquipColor(hair, hair_color); _SetMannequinMaterial(hair); } if (lo_arm != null) { Transform arm = PlayerLoader.AddSkin(lo_arm, body_skin, _transform.get_gameObject().get_layer()); PlayerLoader.SetSkinAndEquipColor(arm, skin_color, (!is_arm) ? mannequin_color : equip_color, (!is_arm) ? 0.0001f : model_data.GetZBias()); if (is_arm) { PlayerLoader.InvisibleBodyTriangles(model_data.bodyDraw, body_skin); } if (!is_arm) { _SetMannequinMaterial(arm); } } if (lo_leg != null) { Transform leg = PlayerLoader.AddSkin(lo_leg, body_skin, _transform.get_gameObject().get_layer()); PlayerLoader.SetSkinAndEquipColor(leg, skin_color, (!is_leg) ? mannequin_color : equip_color, (!is_leg) ? 0.0001f : model_data.GetZBias()); if (!is_leg) { _SetMannequinMaterial(leg); } } if (is_bdy) { displayInfo = MonoBehaviourSingleton <GlobalSettingsManager> .I.uiModelRendering.armorDisplayInfo; } else if (is_arm) { displayInfo = MonoBehaviourSingleton <GlobalSettingsManager> .I.uiModelRendering.armDisplayInfo; } else if (is_leg) { displayInfo = MonoBehaviourSingleton <GlobalSettingsManager> .I.uiModelRendering.legDisplayInfo; } OnLoadFinished(); }